THUGENSTEIN
Newbie
- Joined
- Oct 15, 2004
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Is there some sort of special placement that needs to be used for cubemaps. Because I noticed that in HL2 almost every texture has a nice specular light from cubemaps. On my maps when I place cubemaps only a small amount of textures are cubemapped. I heard you have to have them at the eyeline height of the player. Does it also matter where I place them as opposed to where all the light sources are?