lePobz
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- Sep 18, 2003
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So... to get accurate Cubemaps (which i take to be accurate reflections etc on certain textures) I need to use the 'buildcubemaps' command in the engine (which I take to be at the CS Source console) ... but I can't have the game running and do that - so how is it done?
I'm sure it's so stupidly easy that i'll be embarrassed by how simple it is, but i'm stupid anyway.
Thanks in advance for the answer, guys :cheers:
I'm sure it's so stupidly easy that i'll be embarrassed by how simple it is, but i'm stupid anyway.
Thanks in advance for the answer, guys :cheers: