R
Ravenloff
Guest
Please have a representative from your mod team weigh in on what your team is considering as limits for
player models
vehicles
weapons (both 1st and 3rd person)
misc
Are you using dynamic or static LOD? If static, how many versions?
And by all means please give us your interpretation of just how big the maps are actually going to be and still have the damned game work
I'm going to ressurect a Torque engine total conversion for Half-Life 2 and I'm currently doing the research before I start the team building portion of the long trail that is mod development. The design is already solid.
player models
vehicles
weapons (both 1st and 3rd person)
misc
Are you using dynamic or static LOD? If static, how many versions?
And by all means please give us your interpretation of just how big the maps are actually going to be and still have the damned game work
I'm going to ressurect a Torque engine total conversion for Half-Life 2 and I'm currently doing the research before I start the team building portion of the long trail that is mod development. The design is already solid.