S
spunky
Guest
Hey iv been trying to make a custom skybox texture to get the process sorted
six 24bit tga files converted to vtf
six vmts containing
"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/sky_test_01bk"
"$nofog" 1
$ignorez 1
}
put them all in hl2\materials\skybox
loaded hammer and they come up in the texture editor, go to map properties and put in sky_test_01
but run the map in hl2 and they dont draw..just void space that blurs as you move :\
any ideas would be cool
thanks
six 24bit tga files converted to vtf
six vmts containing
"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/sky_test_01bk"
"$nofog" 1
$ignorez 1
}
put them all in hl2\materials\skybox
loaded hammer and they come up in the texture editor, go to map properties and put in sky_test_01
but run the map in hl2 and they dont draw..just void space that blurs as you move :\
any ideas would be cool
thanks