custom textures working on outher computers

Trinityxero

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ok so i want to add a dew custom decals into my map.. i know how to make the wads and add them ect... but what i dont get is... i have to put the wads in my \czero folder in steam for them to work right or it crashes... if i used custom textures in my map and put the wad in \halflife and in \Czero would the outher players then download the .wad file from the server and beable to play?
 
There are two ways (that I know of) to accomplish this:

Option 1:
Create a .RES file in the MAPS folder of your MOD directory. In that .RES file (edit with Notepad.exe, etc.) and make a list of all the custom resources that are to be downloaded with the map. Be sure to name the .RES file the same as your .BSP file.

Example .RES file:

// .RES file for my map
// (Automatically assume the mod directory)
MYWAD.wad
sound/ambience/thunderboom.wav
models/player/greenman/greenman.mdl
models/tree01.mdl

Option 2:
Use Zoner's Half-Life (Compile) Tools (ZHLT) for Valve Hammer Editor/WorldCraft and when you compile your map, use Advanced Compile (rather than Simple/Standard) and add "-wadinclude WADNAME" to either CSG.exe or RAD.exe.


If any of the information above is bogus/incorrect, please notify me and I will make the appropriate changes!
 
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