damage to objects...CS:S vs HL2

dlandis72

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One thing that has been bothering me about CS:S since I downloaded it was the unrealistic damage to wood. I remember watching the Bink videos, expecially the physics demonstration, and thinking that the wood always broke and splintered very realistically. In CS:S, I shoot the leg of a table 3 times and the entire table splinters into a dozen pieces. I would expect the leg of the table to break off. Is this just a physics shortcut that Valve took in CS:S to increase multiplayer performance? More importantly, will I be able to do more realistic damage to wooden objects in HL2?
 
It is probably caused by the multiplayer physics entity or It was chosen (If possible) to break that way by the mapper.
 
Break points and rules are set by the map maker.

For example to cut down on lag the huge wardrobes just break into 3 huge beams - obviously set by the map maker and not by the engine.


So yeah it really depends how Valve have summed up wood and its breaking cpu usage for single player.
 
the reason it looked so good in the binks is because valve knew exactly where to shoot it to make it look like it broke where he shot it! this had been said many times b4, there is NOT infinite break points!
 
No, there are not infinite break points, but I'd be willing to bet there are many more in SP models.
 
Remember the videos where they smashed wood with the crowbar to get through doorways and such. It broke really realistically then. Thats how it works in singleplayer.
 
meninblck said:
the reason it looked so good in the binks is because valve knew exactly where to shoot it to make it look like it broke where he shot it! this had been said many times b4, there is NOT infinite break points!

lol ofcourse you know everything, Valve is teh dumb! YOU CREATED THE GAME.
 
also I heard that the physics were tuned down in CSS... but the "fixed" maps apperently changed it to full power... so I havn't tried them yet... but yea I remeber the wood in the Blink video.. it was like the fiirst video I ever saw. So Hopefully it stays like that
 
I think when enough damage is done to the "intact" object it will turn into the "broken" obejct. There are NO breakpoints. Only destroyed object and intact object. This is probably to save bandwidth. if there were break points, EVERYONE would have to know exactly where it was broken and how it fell in response. This would take up way too much bandwidth.
 
Mmm, in CCS it is a waste of lag, if you are shooting through the wall, a bullet hits the table, and everything on the table has to break in a very releastic way, way way to much bandwith, break points??? In hl2, it would be more sense able to have things break releasticly because, you have more bandwith to spare
 
This just applies for things like the table or computer monitors in office (just to name a few). Pieces of wood such as boards seem to break where you shoot them and you can even break the pieces into smaller ones. Or perhaps my eyes were playing tricks on me.
 
notice how the computers in office break kind of..predictably...ya know...case buss open, 2nd shot and the video card flies out..and the moniter only breaks on the one corner...might only be for MP...but i wouldnt be to surprised or really disappointed if it turned out that way for HL2
 
Yeh, but the online environment is very different to the offline environment.

In multiplayer, they have to make allowances for lag, bandwidth, packet loss etc.

In singleplayer, it's 0 latency, infinite bandwidth, no loss, so they can afford to do much more expensive things, like wood that breaks properly, and non-bouncy physics.
 
Epsi said:
Yeh, but the online environment is very different to the offline environment.

In multiplayer, they have to make allowances for lag, bandwidth, packet loss etc.

In singleplayer, it's 0 latency, infinite bandwidth, no loss, so they can afford to do much more expensive things, like wood that breaks properly, and non-bouncy physics.
Exactly.

Even though.. The topic starter answered his own question anyway...
 
how many magazines? how maany reviews? Have not heard a single complaint about this...
 
Guys, I hate to be a downer, but I'm pretty sure breaking stuff will be almost exactly the same in the SP. The videos look almost exactly the same as what's in CS:S so...

I think we're a long ways away from having infinite break points and fully deformable worlds as of right now. But... HL2 has certainly done a lot more with this than any game I've seen yet.
 
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