Dark Messiah class thread- who will you be?

Ravioli

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Gamespot released a few new videos showing of the archer and the mage classes. Im confused on what to choose when i start playing. The mage seems kinda booring because its the old classic "load up ball of energy, fire it" its basicly like an archer because everything is killed from projectiles.

I like the combat mode with swords more from the demo, really awesome. Ive heard from people that played the multiplayer beta saying that the warrior is not good at all, mostly dies before you can even reach the mage you try to kill.

Assasins, hm, its close combat,but i fail to see whats so stealthy from the video. Sneaking up and assasiniting is fun the first few times, but after a while you just want to blast through the enemys cutting through everyone screaming "IM THE JUGGERNOUGHT BIIIIAAAAATTTTCHHHHHHHHH"

The archer seems cool, but kinda booring to shot everything from distance, no close combat. And it would become pretty repeteitive to use the same kind of weapon all throughout the game (ofcorse you get better bows but the model doesnt change often)



Hm, what ells is there? I dont know, thats why i created this thread. I wanna know what you are gona play. Please post ´pro and cons about each class. Also, is it true that the character you use in singelplayer is the same one you use in multiplayer?
 
A fighter most probably. None of this mincing about with projectiles or sneaking about - I like to see the life drain from their terrified eyes up close.
 
Multiplayer beta kinda disappointed me. But to be honest, I barely put time in it.
Singleplayer demo was great fun and if I buy it, I'll be a warrior character.

Ive heard from people that played the multiplayer beta saying that the warrior is not good at all, mostly dies before you can even reach the mage you try to kill.

The beta might have been rebalanced greatly, but the warrior was by a longshot the most overpowered. I did a 3v1 and won.
 
If I were to play it I'd be an archer. Not a fan of upclose battles.
 
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