DataTable, bone access

  • Thread starter Thread starter haireola
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haireola

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Okay, I've created what I think is a fairly nice map (considering I've only been doing this for about a week now). I've searched and searched, but I can't find an answer... I don't get any mem leaks, I believe everything is sealed off properly, but when a player dies in some areas of my map, I get this in the console:
DataTable warning: (class player): Out-of-range value (-2639.731445) in SendPropFloat 'm_vecVelocity[2]', clamping.


and I get this at other times:
*** ERROR: Bone access not allowed (entity 17:viewmodel)

TIA,
Haireola
 
Somebody? Please? Uh, yeah, I'm dying and it's my last wish that I figure out wtf this means! Don't let me die with unfinished business!
 
does this crash the game? or is it just a console message? if its just a console message and it doesn't crash the game, I'd say don't worry about it, I only say this though because I have no idea what it means. It kind of sounds like there is a problem with your props though. check to make sure that they aren't "stuck" in you walls or floor.
 
No, doesn't crash the game. It seems to happen when someone dies and drops the nade(s) they were holding. Somehow they find a way out of the map. So, I've tried "double-walling," but to no avail. I don't know if it can crash the server, because it stops after the player respawns, but I'm willing to bet that after more than 5 or 10 seconds it'd start causing problems.
 
weird. does the nade get dropped onto displacments? or is it just a regular old brush? only thing I can think of is maybe recreate the brush?
 
Just a regular brush, spike shape. But it happens in other maps I've built with regular block brushes. Maybe I'm just skipping a step or something.
 
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