A
ambershee
Guest
Hey all,
Just before I settle into this here community, I thought I'd get my 'help wanted' request out there
David Hunter 3 is designed to be a total conversion of Half-Life 2, incorporting an extensive SP/Coop campaign as well as numerous multi-player game modes.
The game is set slightly into our own future and has a rather extensive background - but the basic jist behind the whole gig is that a rival species of subhuman beings gains control of the cloning technology that created it - then proceeds to utilise this 'genetic photocopier' to multiply at an extreme rate.
War quickly arises between humanity and the Clones, and at the beginning of the game, an enormous fortified battle line covers the entire European peninsula, stretching from the northernmost tip of Norway to the island of Sicily.
The entire American continents are completely overrun, only New York City standing alone as a glowing beacon of hope in a dark sea of human demise.
You are a regular soldier in the Wehrmarkt, one of the few military forces large enough to stand and fight the mass of enemies before you.
It is your sacred task to defend your homeland and to bring death to those foes that stand before you.
We have a design document that can be viewed here;
(you may want to copy this link into your browser)
http://www.geocities.com/dh3_hl2/Dh3designdocco.doc
As well as a rather ugly but functional website here;
http://www.davidhunter3.tk
Our ModDB profile is such;
http://mods.moddb.com/2538/
We're a slowly progressing team, and we've managed to recruit some basic staff as well as getting a huge part of the design process out of the way.
However, we're currently looking for modellers (character modellers especially) and skinners. We also have openings for sound crews and texture artists at the latter end of the scale.
Modellers: Need to be able to convincingly draw low-poly models - much lower than the HL2 standard. This is due to the large quantity of models on screen in any particular moment, especially during combat scenes, to reduce unnecessary lagging. Weapons modelling has been covered, and there are no longer openings.
Skinners: Need to be able to deal with fairly advanced skinning techniques and create high resolution skins that have effective use of bump mapping and similar shader techniques where required to compensate for the lower poly models.
Sound Crew: For the effects, we're looking for the fairly standard gunshots and explosions. However, we need a small quantity of dedicated voice actors in the future to deal with some of the necessaries. Music wise we're searching for some sort of rock / metal band selection that can cover / produce a number of appropriate instrumental tracks, as well as full tracks for a special featurette. Music needs to have been cleaned before receival - we're not an intense sound studio.
Texture Artists: Need to be able to produce a wide range of texture styles with high quality. These will also include semi-transparent textures and those that can be used to create special effects with shader use.
Any other help is considered on request.
Please don't hesitate to ask questions, I enjoy answering them!
Feel free to reply to this message, or send mail to [email protected]
Thanks!
The Ambershee
Just before I settle into this here community, I thought I'd get my 'help wanted' request out there
David Hunter 3 is designed to be a total conversion of Half-Life 2, incorporting an extensive SP/Coop campaign as well as numerous multi-player game modes.
The game is set slightly into our own future and has a rather extensive background - but the basic jist behind the whole gig is that a rival species of subhuman beings gains control of the cloning technology that created it - then proceeds to utilise this 'genetic photocopier' to multiply at an extreme rate.
War quickly arises between humanity and the Clones, and at the beginning of the game, an enormous fortified battle line covers the entire European peninsula, stretching from the northernmost tip of Norway to the island of Sicily.
The entire American continents are completely overrun, only New York City standing alone as a glowing beacon of hope in a dark sea of human demise.
You are a regular soldier in the Wehrmarkt, one of the few military forces large enough to stand and fight the mass of enemies before you.
It is your sacred task to defend your homeland and to bring death to those foes that stand before you.
We have a design document that can be viewed here;
(you may want to copy this link into your browser)
http://www.geocities.com/dh3_hl2/Dh3designdocco.doc
As well as a rather ugly but functional website here;
http://www.davidhunter3.tk
Our ModDB profile is such;
http://mods.moddb.com/2538/
We're a slowly progressing team, and we've managed to recruit some basic staff as well as getting a huge part of the design process out of the way.
However, we're currently looking for modellers (character modellers especially) and skinners. We also have openings for sound crews and texture artists at the latter end of the scale.
Modellers: Need to be able to convincingly draw low-poly models - much lower than the HL2 standard. This is due to the large quantity of models on screen in any particular moment, especially during combat scenes, to reduce unnecessary lagging. Weapons modelling has been covered, and there are no longer openings.
Skinners: Need to be able to deal with fairly advanced skinning techniques and create high resolution skins that have effective use of bump mapping and similar shader techniques where required to compensate for the lower poly models.
Sound Crew: For the effects, we're looking for the fairly standard gunshots and explosions. However, we need a small quantity of dedicated voice actors in the future to deal with some of the necessaries. Music wise we're searching for some sort of rock / metal band selection that can cover / produce a number of appropriate instrumental tracks, as well as full tracks for a special featurette. Music needs to have been cleaned before receival - we're not an intense sound studio.
Texture Artists: Need to be able to produce a wide range of texture styles with high quality. These will also include semi-transparent textures and those that can be used to create special effects with shader use.
Any other help is considered on request.
Please don't hesitate to ask questions, I enjoy answering them!
Feel free to reply to this message, or send mail to [email protected]
Thanks!
The Ambershee