De_Courthouse_Final Released

Æther

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A few days ago over at Punk Ass Fraggers, DjBourgeoisie released his newsest map, de_courthouse. Over the next few days forum members posted ideas to improve the map, so DjBourgeoisie decided to go back and implement some of the ideas posted and release a final version of the map. The improvements are:
  • New sewer system with 3 total entrances/exits. This provides a third
    route.</li>
  • Snipers window with view of alley (for t's mainly).
  • Windows looking out from inside the jail.
  • Additional window coming out from fire escape.
  • Spread out ct spawn more.
  • Doors open faster and stay open longer (to reduce the open close issue).
  • Swinging shootable lights in the prison.
  • New vent system/link 2 routes (in jail that leads outside).
  • Broken down door leading into hotel room.
  • &quot;Source&quot; Detail in the new areasYou can download this map over at
    <a href="http://downloads.punkassfraggers.com">
    http://downloads.punkassfraggers.com[/url].</li>
[br]

 
really not having a lot of joy with these news scripts are you?!

the first shot works and looks very nice though!
 
1106085112_de_courthouse0000.jpg

1106085112_de_courthouse0004.jpg

1106085112_de_courthouse0018.jpg


Cutenews FOR THE WIN!!!11
http://cutephp.com/
 
Cool, I just played on what I guess was the old(er) version and though it may look similar, it's FAR different from mansion. It's a fun map, though a little confusing at the start =o
 
The mention of the word sewer reminded me of militia, are Valve doing that map, or is anyone converting it?
 
AEther, your sig is way too big.

Pretty map, but it lags like crazy on my comp
And it took about a half hour to load the bots on it -_-
 
GonzoBabbleshit said:
i didn't like it, and neither did the bots :S

Same here. Been playing it for the last week or so, it's unbalanced and feels cramped.
 
the bots failed to learn the map! The cts got stuck in the spawn area and just stared at the wall and just stood there moving back, forward and backward slowly, almost like they are wondering why is there a wall there and how do they get past it ? They didn't turn left or right and my computer lags to the point of 1 fps indicating that their thinking process overwhelms my processor! Did anyone get to play this with the new bots ?
 
Looks a little plain. Needs more detail to really make the environment come alive.
 
As I said before, the lights on the ground need to be spotlights pointing up.
 
azz0r said:
As I said before, the lights on the ground need to be spotlights pointing up.

dude that would look so retarded you have got to be kidding me... :dork: Actually Im surprised by alot of the negative comments, people on all the servers I have been on running this map love it. As for being "undetailed", are you sure you are looking at the right map screenshots? :dozey:
 
@licomb said:
Looks rather basic and boring to me.

plz link me to something custom for cs that is NOT boring looking so I can see what you base your standards on. :thumbs:
 
How did this map make it too the newspage? :)

Outside looks a little hl1ish imho.
 
DjBourgeoisie said:
As for being "undetailed", are you sure you are looking at the right map screenshots? :dozey:
Yes.

Besides, I didn't say that it was undetailed, I said that it lacks the kind of detail that really makes maps come alive. I'm sure it plays O.K., but it's not much of a looker.
 
Mountain Man said:
Looks a little plain. Needs more detail to really make the environment come alive.

;) I look at it like this, first make your layout, detail it as much as you can but keep the fps @100. Then go back and detail more where areas allow it. I could have put alot of crap to kill the framerate outside, but why? And yes, it plays very nicely :)
 
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