de_drought BETA try it now

i'm gonna host, by the time you read this the server should be up :
82.224.171.59:27015
 
i shut down the server, however :
not a bad map for a beta, but there are several flaws that need to be adressed.
redo texture alignment and choice here and there, sometimes it just doesn't feel right. i'm thinking about the white brick+red brick that in itself isn't really good, but what about inversing them in the building ? it doesn't make any sense. also, that computer texture is obviously wrong. on an unrelated note, is that button supposed to do anything ?
landscape lighting is buggy, depending where you stand, it gets brighter/darker. have no idea what may be causing this
use prop_physics ! no one can stand those bouncy cabinets, also because if used with parcimony, lag is likely to NOT ensue.
make this water tower / vats actually do something when the bomb blows. the tower toppling over would be cool.
instead of placing clippings around the map, make it impossible for the player to stand on the surrounding walls. it will feel much more right. also, i was able to get the bomb stuck in many places, such as behind crates, etc.. - place clippings where needed.
some geometry needs to a seeing to too, those doors are freakishly big, you shouldn't feel like a dwarf when passing through.
 
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