de_hooverdamBETA by Tank

Woah that's very nice. There's no limit to your talents ;).

One thing: Could you please show us an overheard view of the map to see how it plays?
 
It looks amazing, tho I have one crit. The pic where u look down from very high place (top of the dam?) U can see that theres nothing behind those mountains, Maybe make nice 3d skybox to show some surroundings.
 
I like it, as the other member said, a 3d skybox would give it the environment feeling... id like to see the inside of the dam.

Nice work
 
looks good but the damn is a little bit bigger in real life if you want it to be acurate
 
Nice port of MIS-Dam from Frag Ops! Hopefully this map wont have SKYWALKERS like your last map did. -_-
 
it's nice, only problem is that Hoover Dam is seriously 20 times taller than that.

I'm working on a dam map for City 13, it's mainly the internal part but you can go on top and at the ends as well, also possibly down at the bottom (if I end up needing the map to be that huge) and I'm having trouble with making the outside, since it needs to be gigantic...
 
just to clarify, this isnt a port from anyother dam (not damn) and the real hoover dam is 800 feet tall, my dam is only 250 feet tall due to performance reasons...i left the map in beta stage because i cannot get it to perform better...there are only a couple bugs which most people wont notice.

and the skywalk bug in my map (cs_assault_tankfinal) has been fixed this would be the newest version available...

i am now remaking cs_rio

please note: if you host this map on your server make sure the server can support alot of players (this map is made for 64 players) anything lower than 20 players will ruin the gameplay that i had initially intended...thanks

Tank
 
not too bad, could be better.......the cliffs are one thing that could look better.
 
3 mirrors to download:
http://f1.pg.briefcase.yahoo.com/bc...rc=bc&.done=http://f1.pg.briefcase.yahoo.com/

http://www.fpsarmy.com/de_hooverBETA.zip

http://www.therubysquare.com/downloads/detail.asp?iFile=420&iType=28

1/22/05
list of fixes:
changes doors to open with touch instead of use
fixed some misalignments
added alarm when bomb site b doors have been open
added bomb site b signs to clearly identify where site b is
added lever to shut off alarm after trigger
optimized some areas to run better
changed texture and sound on elevator (which improved movement and overall eye appeal)
changed ceiling texture above sump room (fixed the missing texture problem)


those screenshots are old and the mountains have been fixed

Tank
 
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