De_waterworks

  • Thread starter Thread starter Aircraftkiller
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Aircraftkiller

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I'm currently designing this level for CS:S, however I'm running into a few snags as it's my first level for a non-variable geometry engine that I'm used to working with.

I've got most of my geometry set up and everything seems to work fine so far. My real problem is getting bomb zones to trigger explosions, getting cubemaps to work properly, and making water render correctly with a cubemap.

Is there a way for Hammer to run cubemaps inside of itself, instead of in-game? I can't get my screen resolution above 1024x768, so it refuses to allow me to "apply" cubemaps in CS:S through the console.

Any help is appreciated. I'll show off screenshots of the level once I get these problems worked out. :-)
 
Show them first, then we'll help.. :) Im not really sure..sry
 
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