Decay: Source?

Would you pay for a source Decay?

  • Yes

    Votes: 45 40.5%
  • No

    Votes: 66 59.5%

  • Total voters
    111
Joined
Aug 14, 2003
Messages
6,973
Reaction score
0
Okay, here's a simple question:

Valve is releasing all their games in source-versions.
Except one, it would seem.

So, would you pay for an online PC version of the PS2-exclusive co-op game Half-Life: Decay?
 
They won't do that. The idea of that was that it was PS2-exclusive. We won't see it on the PC.

Sven Co-Op are definitely going to be working on a sequel so you'll be able to play Half-Life 2 in co-op that way.
 
Was it actually worth playing on the pc?

Tbh I've never heard of this bar a few mentions of the training level begining with you in your apartment or something...
 
as soon as sven get a core mod out, people can start mapping coop stuff till the cows come home.
 
Let the PS2 owners have their own half-life game just as the PC owners do. Or you can get both if you own a PS2. :cheers:
 
i wouldnt "pay" for any source game, im hoping they come free with HL2 :thumbs:

i would only pay for DoD:source
 
oops. I thought the poll was to play the source decay version. I'd not pay for it, no. Well maybe I would. Dunno. $7 maybe.
 
Looked at a few reviews of Halflife for ps2.
Halflife:Decay comes as an extra along with the original plot.

From what I gathered, halflife:decay is another 'point of view' of the disaster that Gordon creates. This time you play 2 women who, by either playing them both or with a friend -split screen, must escape BlackMesa through another brand new maze of tunnels previously unknown to us pc players.

Although it got good marks I can't help but get the impression that it would be a very small mod in itself. All the updated player models and weapons come from the high-definition pack included with Blue-shift. Although it does seem to come with a new scientist...the wheelbound type!
 
in decay it was also revealed that the cascade was caused by human sabotage...
 
Bicka said:
Looked at a few reviews of Halflife for ps2.
Halflife:Decay comes as an extra along with the original plot.

From what I gathered, halflife:decay is another 'point of view' of the disaster that Gordon creates. This time you play 2 women who, by either playing them both or with a friend -split screen, must escape BlackMesa through another brand new maze of tunnels previously unknown to us pc players.

Although it got good marks I can't help but get the impression that it would be a very small mod in itself. All the updated player models and weapons come from the high-definition pack included with Blue-shift. Although it does seem to come with a new scientist...the wheelbound type!

Yup, that's the gist. I own it, and it's very fun. I'd still like to see it get a source upgrade though. Dr. Rosenberg from Blue Shift is a big part of the plot, and it explains a lot of the stuff from the other games, like how they actually managed to capture the aliens, and why Gordon needed to launch the satelite delivery rocket.

It deserves to be better known than it is, so I think that a PC version is the way to go.
 
Mechagodzilla said:
... Dr. Rosenberg from Blue Shift is a big part of the plot, and it explains a lot of the stuff from the other games, like how they actually managed to capture the aliens, and why Gordon needed to launch the satelite delivery rocket.

It deserves to be better known than it is, so I think that a PC version is the way to go.

Wow, I would buy and play any Half Life game that would elaborate on the plot or background in more detail.
 
they shoulda packed it in with Blueshift, we should write a petition! lol
 
I would actually prefer Decay, simply because it was designed to be Co-op from the start.
Sven-coop is nice.. but its child-like.. its not the real thing.
heres hoping SC2 is a little more serious.
(thats my opinion however, doesnt mean its not enjoyable, just.. meh)
 
I would love for someone with Decay to post the script for it. I want to play it but I'm not buying a PS2 just for one small part of a game.

Just think, Blue Shift may not have been available on the PC...
 
I think it'd be a good idea. That way, less people would keep asking "What the hell is Decay?/What happened in Decay?"...
 
Brian Damage said:
I think it'd be a good idea. That way, less people would keep asking "What the hell is Decay?/What happened in Decay?"...

Yeah, I think a large portion of the 'no' answers stem from people not knowing what Decay is.

I think that most folks believe it to be exactly like HL1, only with co-op.
 
Mr. Redundant said:
I would actually prefer Decay, simply because it was designed to be Co-op from the start.
Sven-coop is nice.. but its child-like.. its not the real thing.
heres hoping SC2 is a little more serious.
(thats my opinion however, doesnt mean its not enjoyable, just.. meh)

agreed.
i'd like to play Decay but have had a hard time finding it locally here.
same opinion about Sven-coop, i hope the dev team takes the sequel more seriously this time around :)
 
Mechagodzilla said:
Yeah, I think a large portion of the 'no' answers stem from people not knowing what Decay is.

I think that most folks believe it to be exactly like HL1, only with co-op.
I know what Decay is, my friends and i played though it. I disliked it, maybe because its on PS2? :sleep:
 
Decay was awesome, then again coop in general is awesome IMO. Not only did it expand on the HL universe, it was a coop project from the ground up, so there were team puzzles and all kinds of good stuff.
 
Sven Co-op (Yay, swedish developers!) will be so roxxorz ballzorz with Half-Life 2, geez!
 
The thing about sven coop is when your playing it as an arranged game with a friend or two, and you run a decent map it can be perfect coop, (with the exception of operation flashpoints coop options), however when it gets online its a total doom mess.

If they rerelease blueshift on source, they should include decay with it!
 
so, why did gordon launch that rocket?? and who sabotajed (grammar) the whole thing??
 
"sabotajed" would be a spelling error, not a grammatical one.

He launched the rocket to enable some kind of triangulation with devices on Xen, IIRC.
 
Reaperman said:
in decay it was also revealed that the cascade was caused by human sabotage...

Actually, I played through the game again and apparently I mis-understood something.. The equipment was just crap or something; no actual sabatage (At least not intentional :D)
 
Last edited:
Friend of mine tried playing Decay on his brothers PS2... apparently its not too bad, but he kept having the urge to blast a guy in a wheelchair.

As for porting to PC? I don't know... it's a little brief, I gather. Really depends if, and this would never happen, they tried fleshing it out a little with Source-features and a bigger damn map set.

Sven Co-op is hindered by the original HL's inability to cope with context-relevant backtracking through maps. I.e., try and visit map1 from map2, and you just can't do it, as it would require SP-style rememberance of past occurences. Online, its a current impossibility, thus we get less imaginative map packs and a regrettably toned down original campaign.

I'm sure the team will do HL2, what with all its new features, proud of course.

Sniper could probably elaborate, but SC co-op campaign may well be a specially designed set as well as the original HL2 core maps, simply for convenience (in creation and in multiplaying).
 
Sven Co-op's home page.

SC used to be deathmatch with monsters, but now there's a hell of a lot of extra features. However, people need to remember that, despite what I'd like, SC isn't Half-Life co-op, it's Sven Co-op. Just can't capture the original single player perfectly just yet; forward HL2!
 
Chris_D said:
The idea of that was that it was PS2-exclusive. We won't see it on the PC.

Halo also was a x-box exclusive :upstare: ..though it was ment as a pc game at first(so thats why it was so sucsesfull)...but thats not relevant :x
 
Hey, I wonder if one of the proposed expansions could be a 2-player Co-Op story?
 
decay was fun. a friend and i played through it and i liked it, but we also play some of the cooler non-rediculous sven coop maps. im hoping sven coop 2 is more like that-not rediculous.
 
mechagodzilla, can you fill us in on the finer plot points of the game? did something happen to the sample that caused the cascade? was the gman in decay at all? did anything else you did effect gordon/shepard/barney? why did gordon have to set off the satalite? details damnit DETAILS :D

(please :) )
 
Uhh here's what I remember of Decay (I played it with a friend):

The two player characters are helping run the machinery in the Anomalous Mat. Lab. One sends the sample up to the room Freeman is in, the other turns on the huge teleport-type machine he then pushes it into.

I think the G-man appears, but just through a window or something.

Can't remember much about the rocket launch (think it is necessary for what you do at the end to succeed) but the end involves ***SPOILERS***



A large outdoor area in the BMRF which has huge crystals sticking out of the walls a la Nihilanth room. You have to guard machinery there from loads of Grunts plus a manatee that are trying to destroy it. I believe it's supposed to stop the resonance cascade, and is the reason headcrabs + other non-intelligent Xenners seem to stop telelporting in after a certain point in HL.

Hope that helps.
 
I would love to play Decay singleplayer, Im not going to force someone to sit through the really horrible PS2 FPS controls , and a fairly lengthy game and have them take it seriously. I own the game but Ive never played it through because its dependent on having someone else interested in videogames and halflife on hand.
 
Back
Top