VictimOfScience
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- Feb 24, 2005
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Some of you have surely heard about this title, right? It sounds amazingly fun and addictive! I just love the fact that these guys are making a game that could be thoroughly entertaining and enjoyable and one of the best party/work games ever without having to have a huge budget and worrying about the latest in graphics tech. They are going back to the roots of what makes games fun and this one looks like it fits the bill and then some! I can't wait to get it!
If you haven't heard of it, here is a brief intro:
Great interview found here.
Official site found here.
If you haven't heard of it, here is a brief intro:
What is it? It's That Bit In Wargames, You Know After The Machine Plays Tic-Tac-Toe With Itself When Old-Skool Graphics Of Nuclear Armageddon Flash Forth And Phrases Like Turkish Thrust Are Emblazoned Across The Screen And The World Ends One Hundred Times A Second Until The Computer Realises That War Is Bad And No-one Can Win But Hell! At Least It Looks Good, Oh Yeah, That Bit... but a game.
Essentially, it's a real-time tactical game charting a nuclear falling out between the world's superpowers, a multiplayer game with a multibillion death-count. Silos sit waiting, either able to discharge their missiles or act as anti-missile fire... but not simultaneously, with a delay between switching between one sort and another. Submarines inch closer to an unsuspecting coastline, cutting down the reaction time for the opposing, arrogant superpower to react. Fleets circle the surface, sonar trying to locate subs for depth charges. And in the end, megadeath, nuclear armadgeddon.
In Nuclear War, no-one wins. But maybe - just maybe - you can lose the least.
Great interview found here.
Official site found here.