Design a game

Tyguy

Space Core
Joined
Aug 22, 2004
Messages
7,986
Reaction score
11
Lets say you had a ridiculously large budget and wanted to create a PC game. What genre would you make and what kind of game would it be? Ill start...

My game would be a first person shooter of an ex-cop turned bad. In a way it would be like GTA, except not 3rd person. I wouldn't create hit points on bodies so if you shot someone in the leg, they fall over in pain and don't stand back up and run at you. Limps would come off if shot right, and being shot in the head once will kill someone......

your turn!
 
Mine would be physics based, mainly a sandbox. With as realistic physics possible, interacting materials according to chemistry and dynamics.
 
A non-monthly fee'd massively multiplayer FPS/RTS version of Starcraft or the AvP series.

It'd play out like Savage : Battle for Newerth.

The species would each be divided into classes with upgradeable armor, guns, and traits.
The payment for upgrades would be through kills or objectives completed.
There'd be vehicles of course, whatever's seen in the games/movies would be in the game.

Yeah... that'd be like the best game ever created.
 
I'd like an RTS/MMO/FPS/flightsim/spacesim combo. I've been thinking about this for years, and I haven't been able to figure out all the kinks, but here the outline of how it works.

The game is based on a large constelation of stars, each with thier own planets, the number of which would depend on the the number of players. There would be 2 factions, with some cool, dramatic, and ultimatley pointless reason to fight each other for control of the planets. Now you have the different elements for players.

Every planet would have a "resource" type, of which there would be 4 or 5 different types. Each planet would need all resources for energy production etc.

Planet commanders would control all units on the planet, and also control "transports" to take the resources from planet to planet. Units would be "clans" or what have you of individual players of pilots, and the planet commander to send them where needed.

You would have "base commanders". A planet might have 5 bases, and each would have a commander that could give orders to all units defending that base. Any attacking squad would not have this advantage, so any base attacking becomes about killing the base commander, and inserting one of your own, for the advantage it brings.

Indiviual players can fight on the ground, defend against attacks, or launch attacks against enemy planets (Planet capture is done by capping all 5 bases on any planet.

Players can also be pilots. All interplantry travel can either be by NPC transports, or via a player controled craft. These can be troop transports, or a straight fighter. Resource transports will be NPC controlled once a day from any given planet to another, and if they are destroyed, the planet of destination will lose the benefits its cargo would bring (Reduce ammo avalibility for example)

Thats obviously only a snapshot of the possiblitys, but I think it gives a fair idea of what I'm looking at.

btw, yes, I know the hardware limitations of today make this close to impossible.
 
I'd like to make a RTS/FPS hybrid, online only. Each RTS game in progress would act like a server that FPS players could join. The RTS player could then recruit FPS players as members of their army, assign them missions and the like.. So there'd be AI soldiers and human soldiers. And the FPS players can commandeer tanks and aircraft to complete their missions.

It'd be awesome.
 
I would take the fps genre to the next level of insane realism. Everything in the game is accessible from flicking your neighbours bedroom light on and off. Raping the mother n laws cat or simply climbing a tree to eject plasma grenades out of your ass.

The game would also come with various body controllers. Such as a anal butt plug that vibrates when you eject grenades or get buggered while you virtually sleep. Electrodes would also be placed over sensitive parts of the body via usb.
 
FPS/TPS zombie sim. Zombocalypse occurs- you must form a party, gather weapons and supplies, and fortify a house until the worst passes over. Then you gtfo of the city, killing/avoiding any undead, and establish a stronghold in the wilderness. At this point, it turns into more of a sim, as you search for other survivors and try to restore civilization.

Obviously, all details will be taken from the Zombie Survival Guide.
 
Thats the problem. If you say MMO, most of the worl hears RPG. Which is not how FPS games should work.
 
Mine would be physics based, mainly a sandbox. With as realistic physics possible, interacting materials according to chemistry and dynamics.

He said a game.
 
I'm pretty sure a zombie-horror postapocalypse MMOFPS would be the coolest thing ever. That or a really cool Aliens/Starcraft/Warhammer 40k MMOFPS.
 
Good call....Zombie games are awesome....

when does left 4 dead come out?
 
I say we make a new WW2 SHOOTER!!!!! Those games NEVER get old






/sahkasm
 
I'm pretty sure a zombie-horror postapocalypse MMOFPS would be the coolest thing ever. That or a really cool Aliens/Starcraft/Warhammer 40k MMOFPS.

Yeah. A zombie MMO would be godly. I like more of a extreme survival stance, too. Melee weapons are plentiful, and gun and ammo are extremely rare.
 
basically what dead rising didnt have, but in first person. The mall idea was good, but I say they have the player wake up (similar to 28 days later) with no idea what has happened, and slowly learns throughout the game.
 
basically what dead rising didnt have, but in first person. The mall idea was good, but I say they have the player wake up (similar to 28 days later) with no idea what has happened, and slowly learns throughout the game.

That'd be awesome.
 
with zombie sex scenes of course
Ohhh yeah.
basically what dead rising didnt have, but in first person. The mall idea was good, but I say they have the player wake up (similar to 28 days later) with no idea what has happened, and slowly learns throughout the game.
Gah, every time I play Dead Rising now all I can do is think about how much better it could have been. They had a great game and they crippled it!
Good call....Zombie games are awesome....

when does left 4 dead come out?
Does it matter?
 
A FPS type game set in an alternate reality where anything is possible. The game would be a balanced combination of action, puzzle solving and adventure. Mind bending environments that would make even Escher's head explode, and that are fully interactive and destructible. A wide variety of enemies, from live inanimate objects and shape shifting creatures to giants made out of architectural elements.
Think a combination between McGee's Alice, Half Life, Stalker and Portal with an art direction reminiscent of Salvador Dali and Geiger.
 
I'll just post an idea I had a few days ago.

A game where it's pretty much a standard multiplayer FPS. But the interesting part is, that it's made to be hacked. Players must use their own knowledge and skill to create hacks for the game, in order to excel above the other players. The reaches of these hacks can be controlled by what the engine can allow, and it can be updated or changed as the developers see fit. Upon joining a typical server you will find players flying around, explosions everywhere, ridiculous impossible things happening. I think it would be interesting.

That's really about all I can say, I think it would be a neat experiment at least.
 
I'll just post an idea I had a few days ago.

A game where it's pretty much a standard multiplayer FPS. But the interesting part is, that it's made to be hacked. Players must use their own knowledge and skill to create hacks for the game, in order to excel above the other players. The reaches of these hacks can be controlled by what the engine can allow, and it can be updated or changed as the developers see fit. Upon joining a typical server you will find players flying around, explosions everywhere, ridiculous impossible things happening. I think it would be interesting.

That's really about all I can say, I think it would be a neat experiment at least.

but the majority of people wouldn't have a clue how to hack anything. It may be fun though, until someone gets accused of SUPER DUPER HACKING
 
but the majority of people wouldn't have a clue how to hack anything. It may be fun though, until someone gets accused of SUPER DUPER HACKING

LOL, everyone plays normal while I've got god mod, noclip, invisibility, infinite ammo and aim bot:P
 
I'll just post an idea I had a few days ago.

A game where it's pretty much a standard multiplayer FPS. But the interesting part is, that it's made to be hacked. Players must use their own knowledge and skill to create hacks for the game, in order to excel above the other players. The reaches of these hacks can be controlled by what the engine can allow, and it can be updated or changed as the developers see fit. Upon joining a typical server you will find players flying around, explosions everywhere, ridiculous impossible things happening. I think it would be interesting.

That's really about all I can say, I think it would be a neat experiment at least.

Have you ever been in a hacker's CSS pub? It's complete mayhem; mayhem that isn't fun, mind you.
 
I'll just post an idea I had a few days ago.

A game where it's pretty much a standard multiplayer FPS. But the interesting part is, that it's made to be hacked. Players must use their own knowledge and skill to create hacks for the game, in order to excel above the other players. The reaches of these hacks can be controlled by what the engine can allow, and it can be updated or changed as the developers see fit. Upon joining a typical server you will find players flying around, explosions everywhere, ridiculous impossible things happening. I think it would be interesting.

That's really about all I can say, I think it would be a neat experiment at least.

I'd hate to see the CSS community playing this game....
 
They already are, its called counter-strike
 
Mine would be physics based, mainly a sandbox. With as realistic physics possible, interacting materials according to chemistry and dynamics.

Have you ever played the Falling Sand Game?
Fallingsand.png

It's not realistic, but I think its the closest thing on the market for what you're looking for.
 
A mech game

I'd make it combined arms ala battlefield

Unlike most mech games, mechs would not be the kings of the battlefield, only a part of it.

have a damage system like battletech's for the vehicles but more detailed and with some of the random elements removed in favor of area specifi ones. Also factored in would be armor effectiveness versus specific weapons and ammo

weapons would be modeled as believably as possible. With ballistic drop proper speeds, recoil, ricochets, and penetration

mechs, aircraft, and main battletanks would be customizable, and the players would spawn into the game already in them. Support vehicles would be available for infantry and would not be customizable. Infantry have some customization available to them as well as various devious means to taking out vehicles. They would be important for their ability to hold objectives and capability to hole up in buildings for defense.

Most importantly, there would be little to no obligatory health bars. 95% of things will be locational damage and consequences of that damage.
 
Copied from a post I made years ago, and yes, Stern was going on about Conan all the way back then too! ;) If anyone actually bothers to read it all i'd be very suprised:


'After reading Sterns thread on the Conan game I got to thinking about what i'd really like in an mmo, and what i'd like to lose. Out would go grinding (who really likes this?) and also levelling ...

I'm not a fan of the way levelling in current mmos herds players through the game world, taking away much of their freedom to explore and do as they please. Not only does this put a massive limit on where they can go while levelling, 90% of the world become redundant once they've reached the maximum level (no decent drops/mats/challenge). And then there's pvp which, imo, just doesn't work (and this is from someone who's spent the time to become exhaulted with av twice). Any game that allows players to take on umpteen foes without fear of a scratch is fundamentally flawed and open to all types of lame behaviour and exploitation.

So, i'd like an mmo that involved no levelling at all. Instead, the more you play the more you get to tailor your character (what they look like, how they move - down to each animation - how they sound, how they fight, what they can make), but not necessarily make them much tougher. Of course, you would be able to get more powerful, but never to the extent that you can take on 2 or 3 people without concern. I'd like two people who are new to the game to have a fighting chance against a guy who's put in 1000's of hours.

The inspiration for this has come from 3 games. The first is Fire Pro Wrestling (great series of wrestling games) on the DC and various other platforms. You could create your wrestler, dress them up, choose their build, their moves, and even some of the animations used. I loved this, and would spend hours making new wrestlers to fight with characters my friends had made. Do you want a more traditional punch to the gut, or a karate style whack to the face? A flailing toe punt to the nuts, or a round house to the chops? You got to choose the animation. It's always satisfying to beat someone up in a video game, but to do it in a way that you've chosen is even better.

Now expand on this 1000 fold - do you want you character to lope around town, have a limp, or move gracefully? Instead of a punch maybe a vicious scratch to the eyes. The difference will be purely aesthetic - basic stats aside, a weak punch would do the same damage regardless of the animation - but I can guarantee it'd be a whole lot more satisfying. 1000's of animations to cover every action in the game would be needed - how we get access to these I go into a little further down.

The second game is Gunbound - a free online game that shares much in common with Worms. The major difference being that winning earns you gold, allowing you to buy new clothes and accessories which in turn give a boast to stats. You can then take your new gear to servers and battle it out. However, there are servers that allow you to wear your uber clothes without giving any of the bonuses that come with them, and thus thus level out the playing field. To my suprise these are by far the most popular. People spending a silly amount of time just to collect clothes - and they're only doing it to look different, individual. Much is the same in Animal Crossing. People spend hours designing new shirts to wear, or sell, or send to friends. They fill their houses with all sorts of crap in order to make them their own (i'm sure many of us are doing the same in Oblivion right now). And there's the Sims of course - people love this stuff. In my ideal mmo we'd be able to to the same, but again to a much greater extent. There'd be all manner of creating and trading of furniture/clothes/weapons/armour/accessories. The gameworld - our houses, streets, gardens - would change as the players designed, built and altered. There would have to be some limitations - we don't want some twat painting an entire town pink - but we would be able to affect the world.

Lastly there's No Mercy on the N64 (with a little of Power Stone thrown in). Another wrestling game which has the most versatile fighting system i've encounted (and I play alot of beat em ups). It would work just as well for wrestling as it would for any martial art, with or without weapons - which, for a game that is all about making whatever character you want, is needed. I'm also a much bigger fan of real time combat then turn based, behind the scenes dice rolling, and would like a fighting system to match. (for those who have never played the series, and to give some idea of what i'd aim for, the combat is a rather measured, paper scissors stones affair - just with a few extra varibales thrown in)

Stick these together and we have a game in which we can make a truly unique character, down to the tiniest detail. You'd start with a generic looking fellow and the basic choices - hair/eye/skin colour etc. Over time you could work on his/her build - bulk up, go on a diet, exercise. As your build changes your stats alter to match and other options open up (you'd need to be a certain weight for Sumo, but being fat may prevent something else). Training in certain schools of combat or profession would unlock various moves and animations, or allow you to buy certain clothes/weapons - which you could then combine with others if you wanted. Maybe a dancing lesson would grant the option to walk with cheesey strut or improve your balance, or perhaps an injury to the leg would give the option for you to have a limp. How about a kick to the nuts allowing a really high pitched voice if you so choose - pretty annoying, but it could also give the option to learn an eardrum breaking shriek to cripple your enemy. Maybe we could learn/discover moves from people or creatures we defeat. The options are pretty endless - and each one changing how you look, sound, move, fight.

As there is no big difference in raw power between players, pvp will be based more on skill and be that much more tense and exciting for it. I imagine the intial stages of a fight would be quite cagey, sizing each other up and trying to work out what exactly it is you're up against - the more someone plays the more they can specialise, you wouldn't know if they knew some Judo, had been trained by a pirate, or were proficient with an axe (maybe all three), untill you saw it for yourself. There would be clues - their clothes, the sounds they make, perhaps how they move (you may know that someone can only get the cool 'Bruce Lee style' walk by mastering Kung Fu, for example). Variety, suprise, and practise will be the way to win - not by spending endless hours grinding for new uber gear.

As we can make some of the gameworld ours we'd have a vested interest in it, a sense of ownership. 'I planted the trees in my village and will be damned if faction x will come and mess things up'. A far cry from the miniscule incentive something like WoW gives - you'd actually have something to fight for. Our characters will truly be unique (what game can boast this to anything but the most basic of level?), fleshed out, open to serious rp (if you're into that sort of thing), comedy, or just being cool as ****. You may see someone walking down the street with a item of clothing you designed and sold to a merchant, who then travelled to a distant city and sold to a clothes shop. You could be a sumo wrestling kung fu midget with mad clown skills (they'll never expect the squirting flower to the eye move). You could be ............................. which is the whole point :)'
 
For me the ultimate game would be a completely procedurally generated planet (similar to those found in Infinity MMO, but much much more complex). It would be explored in FPS fashion, and each game you started would be totally different. It would be populated with procedural vegetation and Animals ala Spore, and would contain ruined modern cities, and abandoned vehicles. You could travel anywhere on the planet and do whatever you want. There would be procedurally generated quests (like, "find the 8 relics" with a procedural map of the planet with icons on it, and you'd have to navigate to find them). Multilayer would simply involve static world servers that people randomly spawn into, explore and interact. All ownership of property would be player controlled, but there would be game mechanics for trade and object ownership.


I dunno, it seems rather silly, but to me this would be the ultimate game. It would just be like a second world that was completely unique, all your own just ready to explore. Even better would be if it were based on a VR simulation and you were able to experience it in Matrix-esque form.
 
Agreed. When done right, which is just a matter of time, mmofps will be the biggest thing to hit video gaming, ever :)

Out with sodding levels, let skill decide :sniper:

FFARRRRK YEAAAH!!!!

Man, I can't wait till a MMOFPS with appeal as wide as WoW comes out. Planetside is definately a step (several large steps) in the right direction, but...
 
Back
Top