Remus
Companion Cube
- Joined
- Mar 9, 2006
- Messages
- 7,919
- Reaction score
- 45
One of the things that bothered me in Half Life 2 is that they didn't make the
enviroment fully destructible, so they lied that it would be and showed us presentations where Walls and parts of buildings are destroyed but they were all just scripted events. I really don't understand why, I'm sure that with the game engine a fully destructible enviroment can be created. I'm tired with game producers promising this and then abandoning it. If you ask them why they would probably tell you that if it was destructible then the player would be able to do things and go places that the level designers didn't intend, well I think that's a lame excuse. Basically what they're saying is that they are too lazy to make it happen, sure they would have to make room for some free choices, not just a linear path trough the game, but I think it's possible and not as hard as they say.
enviroment fully destructible, so they lied that it would be and showed us presentations where Walls and parts of buildings are destroyed but they were all just scripted events. I really don't understand why, I'm sure that with the game engine a fully destructible enviroment can be created. I'm tired with game producers promising this and then abandoning it. If you ask them why they would probably tell you that if it was destructible then the player would be able to do things and go places that the level designers didn't intend, well I think that's a lame excuse. Basically what they're saying is that they are too lazy to make it happen, sure they would have to make room for some free choices, not just a linear path trough the game, but I think it's possible and not as hard as they say.