Diablo 2 - New Patch (1.13)

Mr-Fusion

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Changelog below. Good news on barbarian, whirlwind initial mana cost reduced by 50%. OH it's in testing, not out yet.
http://www.shacknews.com/onearticle.x/61575

A new Mystery has been revealed!

* Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction...

Major Bugs

* Fixed an item dupe bug.
* Video improvements for Intel Mac machines with OS 10.5 or greater.

Minor Bugs

* Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
* The game will no longer stop and then restart the game music after the window loses and then regains focus.
* Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
* Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

* Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
* Increased the drop rate of high runes.
* Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
* Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
* Modified the gold bank limit to be a flat cap not bound by level.
* Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
* Removed the requirements to create a hardcore character.
* Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
* Uber Mephisto and Uber Baal's summoned minions no longer give experience.
* Removed Oblivion Knight's Iron Maiden curse.
* Hellfire Torch Firestorm proc rate has been reduced to 5%.
* Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
* Updated two Act 5 mercenary names to Klar and Tryneus.
* When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
* When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
* The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
* Added the windows system buttons to the game window (MIN, MAX, CLOSE).
* Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
* Added support for '-sndbkg' command line switch. This enables sound in background.
* Added support for '-nosound', '-window', and '-windowed' command line options.

Revised Skill balance for Player Character classes

Amazon

* Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
* Immolation Arrow - Explosion effect damage increased by 20%.
* Immolation Arrow - Increased base duration by 33%.

Assassin

* Shadow Master - Increased resistance range per point from 5-80 to 5-90.

Barbarian

* Whirlwind - Reduced initial mana cost by 50%.
* Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin

* Blessed Hammer - No longer ignores resistances of undead and demons.

Druid

* Werebear - Damage bonus increased by 15% across all ranks.
* Werebear - Increased health by 25% and armor by 1% per point.
* Shockwave - Synergy from Maul adds 5% damage per point.

Necromancer


* Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
* Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
* Poison Nova - Increased base damage by 15%.

Sorceress


* Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
* Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
* Hydra - Increased base damage by 15% per rank.
* Hydra - Increased base speed of Hydra projectile.
* Hydra - Reduced cooldown by 25%.
* Lightning Mastery - Reduced overall effect by 15%.
 
Once I get a working mouse again, I'm definitely going to reinstall this.
 
STOP MAKING PATCHES AND JUST ****ING MAKE A NEW ONE GORRAMIT

i'll probably reinstall it too, because I no longer has a PC, and thus needs epic mac games to play.
 
I need to find a box set, i gave my friend his back but still have all my game saves!!
 
Exactly. Chaos sanctuary became a whole lot more enjoyable.
 
I'm not going to even pretend like I played enough end-game D2 to know why these changes are significant, but props for continuing support on such a dinosaur. You stay classy, Blizzard.
 
Oh lord, this is glorious.

I am totally going to be dusting this bad boy off sometime to play again. These changes make so any things less frustrating. ESPECIALLY THE CHAOS SANCTUARY. My god, being a Barb there is suicide.
 
Oh man I am so still not going to play this anymore.
 
I still think hydra should have NO casting delay; traps don't have one and they are exactly the same as hydra...some might say even better since they don't expire from time, only from attacks.
 
This must be Blizzard's way of compensating for taking an entire technological age to get their games out.
 
I still think hydra should have NO casting delay; traps don't have one and they are exactly the same as hydra...some might say even better since they don't expire from time, only from attacks.

I agree 100%. There's a reason Hydra is NEVER used. Being weak isn't the only one.
 
Pretty cool... though I wonder why some of this stuff that should have been tweaked years and years ago is only now happening. :p Seriously... that iron maiden thing? And the fire monster explosion thing? Everyone knew that was shit was ****in' cheap 9 years ago on their first god damn playthrough.
 
**** those fire enchanted monsters... what was it, like 100 percent of their health in the explosion?
 
Hard is nice, but if you've ever had a WW barb, you'd spend more time running/hiding from IM then anything. That's not hard, that's just plum annoying. Hell, half the time you wouldn't even have time to REACT to the spell. You would start your WW on a group of those fire breathing guys, nowhere in site is the caster...you start, get smacked with IM, you're dead.

Fun.
 
Hard is nice, but if you've ever had a WW barb, you'd spend more time running/hiding from IM then anything. That's not hard, that's just plum annoying. Hell, half the time you wouldn't even have time to REACT to the spell. You would start your WW on a group of those fire breathing guys, nowhere in site is the caster...you start, get smacked with IM, you're dead.

Fun.
If after 10 years you're still playing WW barb you're really missing out.

Also it's not like they cast it every 5 seconds. The cast rate is really quite low. When I solo on players 8 I'll get it maybe like 3 times max, out of fighting something like 15 oblivion knights.

Also USE STUNS JEEZ.
 
I'm not saying that's what I only play, just giving reasons why it's retarded to have at that point in the game, considering the melee dmg you can deal quickly with that many enemies at one time.
 
WHY DON'T THEY JUST ****ING WORK ON D3
 
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