We all like the new enemies, right, a whole bunch of them. 3 new antlion types, Hunters, new Overwatch soldier, and Advisors.
But that comes at a price.
Some enemies have disappeared with less reason then poor old Barney.
1. No metrocops, but that's understandable, no metro for them to cop.
2. No stalkers. Yeah, I know the Citadel blew up, but couldn't a few have escaped on the trains (other then the one we crashed when leaving the Citadel, of course)
3. No rollermines. That's rather odd. A few rollermines at that ambush at the White Forest Inn would've been nice or out on the open road, plus I'm curious about what Hunters would do against a reprogrammed one. Are their darts enough to blow it up?
4. No hostile hopper mines. yes, I liked the rebel modified ones in the tunnel standoff, but where are the others? They could be nice traps on the road as well, and probably quite effective against a hunter, either gravity gun tossed or as traps.
5. The shield scanners. Or city scanners, for that matter. Shield scanners have little to do in the absence of hopper mines, but we do see a few city scanners on the big bridge in the Combine Convoy (sorry about the pun). Odd, since there is no city left for the city scanners, but wasn't the shield scanner a "spotter" for the strider in 'Follow Freeman' were they also completely obliterated by the Citadel explosion?
Wow. I wrote alot more then I thought. So does anyone have any other ideas why these enemies kicked the bucket? Or are my explanations already perfect?
But that comes at a price.
Some enemies have disappeared with less reason then poor old Barney.
1. No metrocops, but that's understandable, no metro for them to cop.
2. No stalkers. Yeah, I know the Citadel blew up, but couldn't a few have escaped on the trains (other then the one we crashed when leaving the Citadel, of course)
3. No rollermines. That's rather odd. A few rollermines at that ambush at the White Forest Inn would've been nice or out on the open road, plus I'm curious about what Hunters would do against a reprogrammed one. Are their darts enough to blow it up?
4. No hostile hopper mines. yes, I liked the rebel modified ones in the tunnel standoff, but where are the others? They could be nice traps on the road as well, and probably quite effective against a hunter, either gravity gun tossed or as traps.
5. The shield scanners. Or city scanners, for that matter. Shield scanners have little to do in the absence of hopper mines, but we do see a few city scanners on the big bridge in the Combine Convoy (sorry about the pun). Odd, since there is no city left for the city scanners, but wasn't the shield scanner a "spotter" for the strider in 'Follow Freeman' were they also completely obliterated by the Citadel explosion?
Wow. I wrote alot more then I thought. So does anyone have any other ideas why these enemies kicked the bucket? Or are my explanations already perfect?