CrazyHarij
Party Escort Bot
- Joined
- Sep 20, 2003
- Messages
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Half-Life. The name itself makes people tremble and shiver with joy, feeling sudden remembrance of past golden gaming days. That first time you rode the train track. When things started going wrong. The headcrab suddenly jumping out of the first corner, making you scream as your pants suddenly weren't that roomy anymore.
The realism in the game, the atmosphere. How it took gamers with storm. What other games were around there back then? Games where the peak of the complexity of the game was "Find the red key to open the red door to the red vault with the red boss so you could find the green key to the green door to the green vault with the green boss."
No, Half-life was completely different. It had substance and consistance. The story was, albeit in the old b-movie "Experiment goes wrong"-style, was carried out with perfection, due to one thing: Storytelling. Storytelling is the language of the game, it's way of explaining the game to you, telling you the story, immersing and embracing you into the illusion that you really are there.
Half-Life did that in a way which has yet to be surpassed. The whole game was like a solid, uninterrupted consistent journey towards freedom. Gordon was, ironically, not a free man. He was trapped in the depths of humanity's own manufactured Hell, Black Mesa. A ridiculous amount of corridors, rooms, office complexes and machinery stations which was once a haven, was now an inferno, with aliens waiting in every corner, aliens who weren't as friendly as E.T, rather, they were sure to massacre everything that wasn't part of them.
Your goal? You had no goal. There was no score to reach, no set amount of enemies to kill, no red door with a red vault with a red boss. All you wanted to do was to get out of there alive.
As things went more and more wrong, the government decided to try and clean things up. However, not in the ways you or that unlucky scientist friend thought; They wanted to clean everything up, including "unauthorized" human witnesses.
Anyhow, I hope you get the idea. Half-Life was perfection. The story did not end in the traditional movie fashion, rather it left you standing there, considering you did not choose to be eaten alive by Xen aliens, looking at the mysterious G-Man, putting you in stasis as the screen turned black.
Now.. I hate to say this, but in comparison with this masterpiece, Half-Life 2 sucks. The story? You're thrown into an urban meatgrinder you barely know anything about and become the resistances little paperboy to travel here and there only to be interrupted there and continue traveling with boring vehicles.
You meet up with Kleiner, Barney, Alyx and before you know it, you're running away from the police you have no idea which you have no knowledge of. Why did Gordon choose to fight with the clueless resistance? Why aren't you fighting directly against the aliens, but instead fighting local authority?
Why are you in one place at a maximum of 20 minutes before you're sent away on a long repetitive journey with a vehicle just to show off Source's capabilities for vehicle travel? Gordon is a real man, he uses his feet to get through things. He's not lazy, taking the boat or the car to job, he walks through heaven and hell to it.
It just seems like it's all.. rushed. It's nowhere near Marc Laidlaws first job.. You're interrupted everywhere, you don't get a clue about what City-17 is and what humanity has become of, except tiny subtle hints just to rush through the storytelling and focus on advertising the Source engine. The battle AI is good, the graphics are impressive, but that means jack shit when the game's most pure essence is nothing but a gray blob. I don't see why the game is worthy of all this praise..
I'd have loved to fight around more similar areas in City-17 and being more in the actual city rather than being in one spot one second and being 10 miles away the next. It lacks consistency, it lacks innovativity, it lacks essence. Now the game's nothing but something to pass the time with, battling a combine soldier or two to play around with the ragdolls.
I honestly thought Valve would do something at least as impressive again, but it seems like astonishing, truly revolutionary, pieces of software are only seen once in a blue moon. It's frankly obvious that the game is just an interactive advertisement for Source.. Shame on you, Valve.
Anyone who agrees or disagrees with me?
edit: in-post ads suck almost as much as HL2.
The realism in the game, the atmosphere. How it took gamers with storm. What other games were around there back then? Games where the peak of the complexity of the game was "Find the red key to open the red door to the red vault with the red boss so you could find the green key to the green door to the green vault with the green boss."
No, Half-life was completely different. It had substance and consistance. The story was, albeit in the old b-movie "Experiment goes wrong"-style, was carried out with perfection, due to one thing: Storytelling. Storytelling is the language of the game, it's way of explaining the game to you, telling you the story, immersing and embracing you into the illusion that you really are there.
Half-Life did that in a way which has yet to be surpassed. The whole game was like a solid, uninterrupted consistent journey towards freedom. Gordon was, ironically, not a free man. He was trapped in the depths of humanity's own manufactured Hell, Black Mesa. A ridiculous amount of corridors, rooms, office complexes and machinery stations which was once a haven, was now an inferno, with aliens waiting in every corner, aliens who weren't as friendly as E.T, rather, they were sure to massacre everything that wasn't part of them.
Your goal? You had no goal. There was no score to reach, no set amount of enemies to kill, no red door with a red vault with a red boss. All you wanted to do was to get out of there alive.
As things went more and more wrong, the government decided to try and clean things up. However, not in the ways you or that unlucky scientist friend thought; They wanted to clean everything up, including "unauthorized" human witnesses.
Anyhow, I hope you get the idea. Half-Life was perfection. The story did not end in the traditional movie fashion, rather it left you standing there, considering you did not choose to be eaten alive by Xen aliens, looking at the mysterious G-Man, putting you in stasis as the screen turned black.
Now.. I hate to say this, but in comparison with this masterpiece, Half-Life 2 sucks. The story? You're thrown into an urban meatgrinder you barely know anything about and become the resistances little paperboy to travel here and there only to be interrupted there and continue traveling with boring vehicles.
You meet up with Kleiner, Barney, Alyx and before you know it, you're running away from the police you have no idea which you have no knowledge of. Why did Gordon choose to fight with the clueless resistance? Why aren't you fighting directly against the aliens, but instead fighting local authority?
Why are you in one place at a maximum of 20 minutes before you're sent away on a long repetitive journey with a vehicle just to show off Source's capabilities for vehicle travel? Gordon is a real man, he uses his feet to get through things. He's not lazy, taking the boat or the car to job, he walks through heaven and hell to it.
It just seems like it's all.. rushed. It's nowhere near Marc Laidlaws first job.. You're interrupted everywhere, you don't get a clue about what City-17 is and what humanity has become of, except tiny subtle hints just to rush through the storytelling and focus on advertising the Source engine. The battle AI is good, the graphics are impressive, but that means jack shit when the game's most pure essence is nothing but a gray blob. I don't see why the game is worthy of all this praise..
I'd have loved to fight around more similar areas in City-17 and being more in the actual city rather than being in one spot one second and being 10 miles away the next. It lacks consistency, it lacks innovativity, it lacks essence. Now the game's nothing but something to pass the time with, battling a combine soldier or two to play around with the ragdolls.
I honestly thought Valve would do something at least as impressive again, but it seems like astonishing, truly revolutionary, pieces of software are only seen once in a blue moon. It's frankly obvious that the game is just an interactive advertisement for Source.. Shame on you, Valve.
Anyone who agrees or disagrees with me?
edit: in-post ads suck almost as much as HL2.