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Azlan
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Gamecloud has released an interview with VALVe's Doug Lombardi involving the thought process behind using Steam to distribute their games.
To read the full interview, head on over to GameCloud.
Gamecloud - First, why did Valve wish to get into distributing its games via the Internet?
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Doug Lombardi - After shipping a number of multiplayer games, such as Counter-Strike and Team Fortress Classic, we wanted to solve a number of issues that would improve the customer experience. We made simple advancements such as including a server browser within the game itself that, at the time, was a nice step forward in putting players together. But, as online gaming grew, it was obvious that things such as auto-updating and more sophisticated anti-cheat measures were going to be requirements. We couldn't find an existing solution for these issues, so we started development internally. Several other features have been added along the way. Steam is now the backend for all of our games, serving millions of gamers, allowing us to conduct more robust and secure betas of new products, and sell the final products directly.
To read the full interview, head on over to GameCloud.