dm_arc_sanctuary - Beta Release

  • Thread starter Thread starter archon.au
  • Start date Start date
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archon.au

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Finally "done" on my first map.
I learned heaps while building it, and in my opinion it shows in that the newer areas are a bit nicer.
I used to build maps for Mechwarrior2:Mercnet way back in 1997 - 1999 or thereabouts, so I'm not totally new to mapping.
I'm also a Quake3 player, and consider this map to be a bit of a hybrid between quake-3 style simplicity and HL2 style realism.

Things that make it "beta":
- Not tested with more than just me in the map, but the performance counters are always very low, so should be quite good.
- Non-working turret gun is just for looks right now.
- Can't get the physics_behaviour of the undamaged APC the way I want.

Screens:
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0000.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0002.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0003.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0004.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0005.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0006.jpg
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary0007.jpg

BSP:
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary_bsp.zip

VMF:
http://www.users.on.net/~archon/dev/hl2/dm_arc_sanctuary/dm_arc_sanctuary_vmf.zip

It looks dark in the screenies, seems less so in-game. There are also a few triggered events, and some "secrets" that I cant really show in screenshots

Any feedback appreciated.
 
it looks pretty good. only thing that turns me off is the lack of a theme.
 
Yeh, I struggled with the geometry vs gameplay tradeoff. The combine wall in the courtyard doesnt "fit" the surrounding textures/geometry, but is a perfect little gameplay device. I thought about going all-combine textures and models, but everyone seems to be doing that because its so easy to match up textures, props, sounds etc. :)
 
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