poseyjmac
Newbie
- Joined
- Sep 13, 2003
- Messages
- 4,766
- Reaction score
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dm_chameleon
+ time - night
+ size - small
+ players - 16(6 or less recommended)
+ it looks dark, but its actually very easy
to see opponents once you are fullscreen.
LAYOUT:
its a simple layout with jumppads and teleporters.
there are 2 areas(plus the small combinish interior below the house)
-hq interior(close quarters fights)
-hq exterior(vertical, 'quakish' fights)
INFO:
i can tell you right now, some of you will not like this map at all. the interior is CQB. and there are many goodies you
can only find inside, like the crossbow. it takes some skill to maneuver the level well, and i will not apologize for this or 'fix' this.
obviously it has no chance to place in the contest. initially this was going to be much different, and more suited
for the contest, but mid way in, i decided to go a different direction early on for the hell of it. i wasn't trying to make a practical 'pop' map with this one,
but something a bit different.
NOTE: also, there are no specular highlights in this map to be seen. so if you set mat_specular to 0, you will gain a substantial
framerate boost without any difference in visuals.
i tested this with quite a few people, but the most people on the server at one time would be 4. sorry for any bugs that
i couldn't find. my next map is going to be a less wacky concept. one more thing, the smoke you see in the city is supposed to resemble battles taking place below
while the little green and blue blips are resistance starfighter thingies.
---------
SCREENS
http://free.hostultra.com/~poseyjmac/dm_chameleon.html
and i suppose this is a good time to ask where i should send this zip to be hosted?
+ time - night
+ size - small
+ players - 16(6 or less recommended)
+ it looks dark, but its actually very easy
to see opponents once you are fullscreen.
LAYOUT:
its a simple layout with jumppads and teleporters.
there are 2 areas(plus the small combinish interior below the house)
-hq interior(close quarters fights)
-hq exterior(vertical, 'quakish' fights)
INFO:
i can tell you right now, some of you will not like this map at all. the interior is CQB. and there are many goodies you
can only find inside, like the crossbow. it takes some skill to maneuver the level well, and i will not apologize for this or 'fix' this.
obviously it has no chance to place in the contest. initially this was going to be much different, and more suited
for the contest, but mid way in, i decided to go a different direction early on for the hell of it. i wasn't trying to make a practical 'pop' map with this one,
but something a bit different.
NOTE: also, there are no specular highlights in this map to be seen. so if you set mat_specular to 0, you will gain a substantial
framerate boost without any difference in visuals.
i tested this with quite a few people, but the most people on the server at one time would be 4. sorry for any bugs that
i couldn't find. my next map is going to be a less wacky concept. one more thing, the smoke you see in the city is supposed to resemble battles taking place below
while the little green and blue blips are resistance starfighter thingies.
---------
SCREENS
http://free.hostultra.com/~poseyjmac/dm_chameleon.html
and i suppose this is a good time to ask where i should send this zip to be hosted?