dm_chillout

mrmonkah

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A few months back i made chillout from Halo 1 in source for HL2 DM. It was originally intended for myself and a few friends to run around like madmen in the comfort of the HL2 engine.

Though the experience is very much different, all credit is due to the Halo level designers, i simply expanded on areas to compensate for quicker player speeds and additional depth.

http://img.photobucket.com/albums/v630/mrmonkah/chillout0000.jpg
http://img.photobucket.com/albums/v630/mrmonkah/lvl12a.jpg
http://img.photobucket.com/albums/v630/mrmonkah/chillout0002.jpg
http://img.photobucket.com/albums/v630/mrmonkah/chillout0003.jpg
http://img.photobucket.com/albums/v630/mrmonkah/lvl14.jpg

Now im back on the project and whilst the map is completely playable at the moment (some of you may have it) i want to spend a few days optimising and fleshing out. For now, a few screenies.


Additional Design:

-Added a lift in the 'shotgun' room that'll lead you over an open walkway to access the rocket launcher in the original location. (Note: Jumping accross to the rocket as in Halo 1 may be taken out.)

-Lengthened passageways and lower main chamber.

-Added small window and corridor to room where 'invisibility' was kept in Halo 1.

Considered Designs:

-Additional 'spy' windows into main area's. Steming from room with invisiblity.

-Adding random debris for phys gun usage.

Let me know what you think, what youd like to see etc.....
 
physics props for tossin. would spice up the level too cause there dont seem to be too many of any kind of prop in this map....it looks like its mainly brushwork. also, this map looks like there should be a bunch of pipes running through it....or maybe thats just me. just add props in general...see what you can make of it.
 
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