Dm_F-zero

leadphalanx

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May 28, 2005
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Yesterday I was extremely bored, and a friend of mine thought it would be cool if I made a map based off of the old n-64 game f-zero. Since I had nothing else to do, I spent 5 hours straight mapping, and this is what I have so far:

http://xs72.xs.to/pics/06113/f-zero_rockets_0010001.jpg
http://xs72.xs.to/pics/06113/f-zero_rockets_0010002.jpg
http://xs72.xs.to/pics/06113/f-zero_rockets_0010006.jpg
http://xs72.xs.to/pics/06113/f-zero_rockets_0010008.jpg
http://xs72.xs.to/pics/06113/f-zero_rockets_0010009.jpg

I also made it so the hover-cars cannot move untill you activate the starting countdown, so nobody can get a head start.

http://xs72.xs.to/pics/06113/f-zero_rockets_0010004.jpg
http://xs72.xs.to/pics/06113/f-zero_rockets_0010005.jpg

please give some constructive criticism. I might put a download up if anybody wishes to pley what I have so far. also, is there a way to make a func_tankrocket controllable by a game_ui?
 
Pretty cool idea.
Never played the n64 version, just the snes one with a friend.
 
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