Do we have to pull the drawback every time?

Mikademius

Newbie
Joined
Jul 18, 2003
Messages
624
Reaction score
0
If you imagine this scenario:
You start at spawn, you buy your rifle or whatever...
Then you pull your gun and of course because this is the first time you pull it your magazine is full but there is no bullet in your barrel (If you have followed safetyrules in the SWAT manual, witch I'm sure the CT's have ;) )
Ok, it's logic, you have to pull the drawback to get the bullet inside the barrel.
Then if you holster it again you shouldn't have to do that again(pull the drawback) when you pull the pistol...
Also, if you have a bullet inside the barrel when you reload, you still shouldn't have to pull the drawback.

This has been bugging me since I ever started playing CS (b. 5 something)
Time to fix things like that if you ask me....

Agree?
 
you got that right. and it is physically impossible to carry a desert eagle and a magnum sniper rifle and whip it out instantly when using 'Q' to do that holster thing.
 
Well, think of it this way. Many groups in the military are trained to at least partly pull the slide rearward after drawing a pistol. They do this to visually confirm that there is indeed a round in the chamber. This way they know they aren't going to have a target in their sights, pull the trigger and hear CLICK. Saves on bodybags I imagine. :)

So just think of it that way and it's a bit more tolerable. Not much... but I have a good imagination.
 
Beast206 said:
Well, think of it this way. Many groups in the military are trained to at least partly pull the slide rearward after drawing a pistol. They do this to visually confirm that there is indeed a round in the chamber. This way they know they aren't going to have a target in their sights, pull the trigger and hear CLICK. Saves on bodybags I imagine. :)

So just think of it that way and it's a bit more tolerable. Not much... but I have a good imagination.


Hehe, put a smile on my face there:)
However, they should be trained to always have a bullet in the barrel. At least, in the military, we were trained to reload every 19th shot (20 bullet mag) If not, they are trained to count bullets, that's for sure!
 
Agreed, but in this scenario we're kind of tossing realism and logic out the window anyways. It's just a means of coping with the little things. :)
 
Anyways, it has killed me several times, That's for sure. How many times haven't you pulled your pistol desperatly wanting to fire just one shot.... Then you have to wait a second and bang, here comes the bodybag...
 
Oh, I agree completely. Still, the fact that you can swap a weapon out at the speed of light compensates in some perverse way. I practiced my holstering and drawing for hours at a time in my youth..... but if I tried to switch weapons like that in a running battle I'd just shoot my kneecaps off, lol.

Ah well... realism is toast in CS, but it's still fun. Besides... some guy paid for his wifes new coat by making those animations. :)
 
They look perty. The trick is not to know enough of shooting weapons and your set.
 
Mikademius said:
...but there is no bullet in your barrel... you have to pull the drawback to get the bullet inside the barrel...Also, if you have a bullet inside the barrel when you reload

You have no idea what you are talking about or how guns work.
 
staddydaddy said:
You load the bulllet in the CHAMBER not barrel. Know what you're talking about before you start.

Well, Mikademius is from Oslo, Norway. I imagine if you tried to post this in his native language, you'd do far worse than he managed. Everything he said was accurate, if not in "proper" technical jargon. Y'all need to lighten up on stuf like that.... if you can understand it, then it has served it purpose, no?
 
staddydaddy said:
You load the bulllet in the CHAMBER not barrel. Know what you're talking about before you start.
Shut up you ignorant idiot. You understood what I wad talking aboutl If you're just going to badmouth go sit on irc....
 
It always was annoying, especially since the slide comes fully back the first time, chambering the 1st round, but then he does it again.. and a live round isn't popped out of the ejection port for some reason...
he does it with the shotgun too (cocking it each time he gets it out..)
HOWEVER, it may be unrealistic, but you need to have some way to delay weapons changes, may as well be a pretty animation :) at least its not like the firearms mod, where changing weapons can take upto 8 or 9 seconds :D
They could always change it to an animation like raven shield, where the primary weapon is slung around behind and the secondary is drawn in the next motion.. it take about as long, and is more realistic..
 
You got this idea from one of the other threads? becuase this was already posted.
 
Mikademius said:
Shut up you ignorant idiot. You understood what I wad talking aboutl If you're just going to badmouth go sit on irc....

dont get pissy at me for making your self sound like an idiot.
 
B.Calhoun said:
You got this idea from one of the other threads? becuase this was already posted.

some else agrees with me? ohh! how exciting! :D :D
 
Mikademius said:
If you imagine this scenario:
You start at spawn, you buy your rifle or whatever...
Then you pull your gun and of course because this is the first time you pull it your magazine is full but there is no bullet in your barrel (If you have followed safetyrules in the SWAT manual, witch I'm sure the CT's have ;) )
Ok, it's logic, you have to pull the drawback to get the bullet inside the barrel.
Then if you holster it again you shouldn't have to do that again(pull the drawback) when you pull the pistol...
Also, if you have a bullet inside the barrel when you reload, you still shouldn't have to pull the drawback.

This has been bugging me since I ever started playing CS (b. 5 something)
Time to fix things like that if you ask me....

Agree?
Your absolutely right, but thats how CS is, not really meant to be real. Recently AA added the bullet left over in chamber feature.
 
staddydaddy said:
dont get pissy at me for making your self sound like an idiot.

You don't have much to do do do you...? I don't think I sounded like an idiot. Maybe because I am from norway you got confused. I'm sure you understood what I meant...
 
The reason this isn't realistic is because it would require an extraneous amount of work to accomplish. Their time is better spent on other things.
 
Mikademius said:
You don't have much to do do do you...? I don't think I sounded like an idiot. Maybe because I am from norway you got confused. I'm sure you understood what I meant...
dont worry about it man......but ive never seen anyone studder in a post before lol. Jk
 
Mayhaps he was listening to some Frank Sinatra? Do do do doowaaaa!
 
You'll have to ignore my last two posts. I was too drunk to even write I see :)
Well, bitching is unnecessary. Arguing over the internet is stupid. Anyways, this has been bothering me, just wondered if anyone else thought the same...
 
Yes from the first time it got me killed I was bitchin and complaining to anyone that would listen that it isn't the way it should be
 
staddydaddy said:
dont get pissy at me for making your self sound like an idiot.

You sound like the idiot. " Its the CHAMBER not the barrel, duh and cs operative would know that . . .geez now you got me all flustered . . . .IM MAD, VERY MAD. OH MY THIS REMINDS ME OF THE DAYS BACK IN NAM!!!! OH GOD . . ..CHARLIIIEEEE!!!!!!"
 
the proper expression most commonly used is to chamber the bullet BTW.
 
The main thing to note is that no matter how well a developer puts a weapons into a game.. someone will always go "The rate of fire is wrong!" or "this gun has 5.56mm JHP rounds, but SWAT actually chambers this weapons for a modified .45 JSP parabellum round!!!!!1" etc...
In the end, its about gameplay (even in 'realism' games/mods).. at least be happy you have a little more realism than the quake days where there was what was known as a 'machine gun' and you used to find an enemy and click at them until they spewed forth a stream of red pixels -no MP5-10A2 10mm with FMJ loaded into a 30 round clip back then!.
 
What I would like to see changed is with the actual reload.
Say if you have a Colt, empty a clip and then reload, it goes through three stages. Eject the old clip, put in the new clip and prime the weapon.
If you switch to a different weapon in between slotting in the new clip and priming the chamber when you switch back again the weapon has not been reloaded.

Since every time you draw the weapon you prime it before you can fire it the weapon should be reloaded as soon as the new clip goes in, just not able to be fired until it is primed.

A small thing, but something on my CS fix wish list.
 
its a balance thing. the weapons are balanced in the time that it takes you between selecting a weapon and when you can shoot it. it has nothing to do with realism just to make sure when i pull an ak out and you pull an ak out that it takes us both exactly 1.2 seconds before we can shoot it. and thats why the animation is there...to give a reason for the delay. instead of just showing you pull a gun but for some reason you cant shoot any bullets for 1.2 seconds.
 
A game should be about gameplay and not about ULTRA realism. So i dont care, i looks kinda cool pullin the drawback so i often which weapons senselessly, just because the cool effect. I would miss it :p
 
Beast206 said:
Well, Mikademius is from Oslo, Norway. I imagine if you tried to post this in his native language, you'd do far worse than he managed. Everything he said was accurate, if not in "proper" technical jargon. Y'all need to lighten up on stuf like that.... if you can understand it, then it has served it purpose, no?

Thank you... Communicating is to get understood.
 
Only on some rifles.... when speaking of pistols it's just a "slide". :) Sorry, was bored.
Still the same issue though... just fired off the last round from the m4? Pop in a fresh magazing and tap the bolt release. (Then the forward assist if you get unlucky...lol)
 
Ok, how about this..

It makes it more time consuming, and I have no problem with it, except sometimes after I pull out my weapon, the animation stops, I still can't fire for 2 seconds... Thats the only problem.

This way, if you have an AWP, and want to deagle your way out, you have to wait for it to drawback until you can, giving the enemy a chance to kill you.
 
Didn't they put a delay on the awp so players weren't supposed to get the advantage of switching to pistol after shooting? So if you swap, you still won't be able to fire untill the reloadanim for the awp is supposed to be finished?
 
I know CS is not based on total realism. But when you have realistic small arms models then if you can, they should behave as much like the real thing as possible( this is in reguards to the forward assist being used as a charging handle on the m4.
Second the terms that are used in this thread for the most part frustrate me because I am an avid shooter and was taught to shoot by ex army persons. First its not a clip, no guns in cs can be or were ever feed by a clip, its a magazine. Next I know this was sort of addressed, a bullet in the barrel is a bad situation, its actually a cartridge is in the chamber. Bullets are just one part of a cartridge or round for slang. And for this crap about a drawback, it sounds like a bunch of wantabe gang members hudled around a berreta 92 for the first time tring to explain how the firearm works. Sorry if this seems harsh or inappropriate but again I shoot as much as I Game(which is a lot for both) and I like to use and hear at least semi correct terms.
 
Back
Top