Here it is, final version of dijon.
I spent the last two weeks gathering all sorts of feedback and working on minor details after rc3 was tested among CoJ testers.
Among these changes, the most important ones are the modifications to the wineshop and the garden house, but here's a full list:
Changelist:
Fixed various models drawing distance
Improved architecture => better FPS in the main street area.
Fixed front entrance arches of church
Improved texturing
Fixed entire wine shop flag cap zone -> ground floor only to cap flag
Reworked wineshop to prevent allies spawn camping
Added allies spawn exit
Reworked garden house
HDR fixed
new interiors in most buildings
Enhanced optimization for a more progressive load and hit on performance
Screenshots can be seen at the following link: http://907th.com/Furyo/gallery.html
As always, there are multiple options for downloads:
907th exe file: http://www.907th.com/file.php?id=512
or if you don't want the exe, you can get either a zip or a rar archive:
zip: http://s109912960.onlinehome.us/Furyo/dod_dijon.zip
rar: http://s109912960.onlinehome.us/Furyo/dod_dijon.rar
The map is as far as I'm concerned as good as it'll ever be. It remains my first map ever and as such it may not have everything a good map should, but I'll see about that in my future projects. Time to move on as they say, and the next one will be dod_rive.
Big big thanks to all CoJ testers throughout the beta versions, who have been both very supportive and very detailed in their feedback.
I spent the last two weeks gathering all sorts of feedback and working on minor details after rc3 was tested among CoJ testers.
Among these changes, the most important ones are the modifications to the wineshop and the garden house, but here's a full list:
Changelist:
Fixed various models drawing distance
Improved architecture => better FPS in the main street area.
Fixed front entrance arches of church
Improved texturing
Fixed entire wine shop flag cap zone -> ground floor only to cap flag
Reworked wineshop to prevent allies spawn camping
Added allies spawn exit
Reworked garden house
HDR fixed
new interiors in most buildings
Enhanced optimization for a more progressive load and hit on performance
Screenshots can be seen at the following link: http://907th.com/Furyo/gallery.html
As always, there are multiple options for downloads:
907th exe file: http://www.907th.com/file.php?id=512
or if you don't want the exe, you can get either a zip or a rar archive:
zip: http://s109912960.onlinehome.us/Furyo/dod_dijon.zip
rar: http://s109912960.onlinehome.us/Furyo/dod_dijon.rar
The map is as far as I'm concerned as good as it'll ever be. It remains my first map ever and as such it may not have everything a good map should, but I'll see about that in my future projects. Time to move on as they say, and the next one will be dod_rive.
Big big thanks to all CoJ testers throughout the beta versions, who have been both very supportive and very detailed in their feedback.