Does anyone agree-

Wilsonator

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HL2 : DM should have vehicles!

That would rock like imagine a big open space with people driving buggies around and people diving under rocks for cover or 'racetrack' type courses and say one person could drive the buggy and another could aim and shoot.

As for the airboat there could be a map with a lake or a map made of water with maybe a pier round the outside and a 'bumper boats section in the middle square once again one guy drives the other shoots.

Imagine zooming along the edge of a lake in an airboat picking people off, that would OWN.
 
Vehicles have no place in a deathmatch, and the maps are way too small for them.

It would be cool however to have vehicles on large teamwork-oriented objective-based maps. But they probably would have to make them destructable, would be stupid to see buggy take no damage from a direct RPG hit.
 
The problem with vehicles right now is partially that they aren't destructible, but mostly, IMO, that there are no driver models/animations. It's hard to know where to aim with a buggy or airboat rushing and trying to run you over.
 
No, stupid idea. Outdoor maps suck atm anyway. Also it's no fun for those not in vehicles :/
 
I see this as a.. Halo kind of thing, the vehicles. Make skins for characters inside the buggies/airboats and you are go. Not destructive, no. But neither are Halo's. But increase damage from A. Being shot off, and B. You'll get hit by the RPG too!
 
Okay

Let me rephrase that: 'Using vehicles in maps designed with vehicles in mind, not the current ones.'

Ok?
 
Still a no-no, I dislike vehicles in Deathmatch.. unbalences the game too much.
 
It really doesn't belong in DM. I'm a hugh fan of UT Onslaught, but that's not deathmatch. Look around for a Mod team that creates something similar (and I hope there is, enough of all the Battlefield Clones)
 
.syL said:
It really doesn't belong in DM. I'm a hugh fan of UT Onslaught, but that's not deathmatch. Look around for a Mod team that creates something similar (and I hope there is, enough of all the Battlefield Clones)
Precisely :)
 
ComradeBadger said:
Still a no-no, I dislike vehicles in Deathmatch.. unbalences the game too much.
Agreed. I hate vehicles in Deathmatch / Team Deathmatch... the only time I'll play CoD:UO (which is a great game) is on servers with vehicles disabled.

Vehicles just have no place in any kind of deathmatch IMO :/
 
HL2: DM doesn't have to be just deathmatch. Case in point: MoonQuake's map, due to be released in a couple days.

Given the right map, vehicles would be great. Especially vehicles with flight. I'd love to see them in the Source engine.
 
Would be good to see some real team-oriented maps. Deathmatch is a bit too much of free-for-all for my tastes, even in team deathmatch, people just shoot the opposite team without really caring about their own team.
 
Wilsonator said:
HL2 : DM should have vehicles!

That would rock like imagine a big open space with people driving buggies around and people diving under rocks for cover or 'racetrack' type courses and say one person could drive the buggy and another could aim and shoot.

As for the airboat there could be a map with a lake or a map made of water with maybe a pier round the outside and a 'bumper boats section in the middle square once again one guy drives the other shoots.

Imagine zooming along the edge of a lake in an airboat picking people off, that would OWN.
If the result was more UT2k4, then yeah it could be cool.
 
ComradeBadger said:
What more realistic physics?

afiak, Havok doesn't do flight modelling.

Well if you -really- wanted to, you could take a box, add some kinda of propulsion entity to the sides, and then have a steering device. It would be really friggen difficult to control, but you -could- do it. Hl2's physics aren't limited to the ground. Physics don't check to see if the object should be on the ground, only how much gravity is being applied to the object. If you seriously wanted to get into more complicated flight simulation, you could code in a wind factor to apply force on the plane to test the vehicle's aerodynamicy (is that a word?).

But, that's a lot more than I know about.
 
Deathmatch no, but shoot 'em up racing sounds cool. Lots of 2 man teams all in vehicles. One shoots one drives, then switch next round.

Never played halo. Well not properly anyway. Only on the Xbox, and I cant stand FPS games with stupid controllers. Is it worth getting for the Pc? Must be cheap(ish) by now..
 
Pesmerga said:
Well if you -really- wanted to, you could take a box, add some kinda of propulsion entity to the sides, and then have a steering device. It would be really friggen difficult to control, but you -could- do it. Hl2's physics aren't limited to the ground. Physics don't check to see if the object should be on the ground, only how much gravity is being applied to the object. If you seriously wanted to get into more complicated flight simulation, you could code in a wind factor to apply force on the plane to test the vehicle's aerodynamicy (is that a word?).

But, that's a lot more than I know about.
Except you can't modify the physics code, and computers at the moment can't handle realistic flight physics :) (flight sims fake it)
 
Haanz said:
I see this as a.. Halo kind of thing, the vehicles. Make skins for characters inside the buggies/airboats and you are go. Not destructive, no. But neither are Halo's. But increase damage from A. Being shot off, and B. You'll get hit by the RPG too!

There's already a very very halo kind of thing out there....it's called Halo.

I get the feeling you have no idea what kind of actual *work* goes into developing something like this. It's not as simple as "ok just make skins for the players k thx bye".
 
WySiWyG said:
Deathmatch no, but shoot 'em up racing sounds cool. Lots of 2 man teams all in vehicles. One shoots one drives, then switch next round.

Never played halo. Well not properly anyway. Only on the Xbox, and I cant stand FPS games with stupid controllers. Is it worth getting for the Pc? Must be cheap(ish) by now..

Yeah, it's good team-based fun. I'd say it's worth the price that it's at now. I had never played it on Xbox and got it on PC. It's a whole different bag than HL2 DM or CS:S just to warn you though.
 
Yeah you just can't slap a texture on your monitor and hope the computer will absorb. Besides, the only vehicles that should exist in DM maps are non-controllable, like a train running through the map every 5 minutes or so (Like that one guy's map, forgot what it's called). Some other good non-controllable vehicles could be a combine helicopter thingy passing overby, maybe really low, like just above the highest regular brush. They should have no effect in gameplay other than maybe crushing peoples' pliable bodies.
 
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