Does anyone know...

f0rked

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I've looked through the valve info thread, and searched the forums, but I cant find anything answering this question. Does anyone know if HL2 will support entities (i.e enemys or other npc's) being moved around on top of/ inside physically simulated objects? I.E. would I be able to trap a live headcrab in a box, then fire that box away using the manipulator, with the headcrab still inside? Sorry if this has been answered elsewhere
 
You can see it happening in the latest vids. Some objects spill out of a shipping container, IIRC.
 
Well, I guess you'll be able to do that, since you are able to drive around in the car and it's physically simulated. But AFAIK this question hasn't been answered yet. You could email Valve about it.
 
abom dont oyu have anything betert tho do than deleiting my posts
 
Ah.. yeah I saw the crates, but I was wondering about 'living' entities such as enemys or NPC's.. I guess I'll email valve and hope for a reply
 
tehoen said:
abom dont oyu have anything betert tho do than deleiting my posts

As you can see, no. Leak information is not allowed.
 
It was about the "alpah", tehoen. Talking about details of the "alpah" is against the rules here.

[EDIT]: Abom beat me...

F0rked, it's the scene with the buggy and all the Combine. The bit where Gordon drops the container with the crane.
 
well, I am not going to speak for the moderators, but your spelling is really careless, so i think that's the reason they delete your posts......

and for the thread....it's a really cool idea......trapping a headcrab and shooting the box away... :sniper:
 
hmmm, replies are made really quikly these days, my post isn't even nessesary and completely wrong..... :D
 
Brian Damage said:
It was about the "alpah", tehoen. Talking about details of the "alpah" is against the rules here.

[EDIT]: Abom beat me...

F0rked, it's the scene with the buggy and all the Combine. The bit where Gordon drops the container with the crane.

I think he means something other than rigid objects. We haven't seen anything like Combine soliders being moved around in a container.
 
Yeah, people are getting twichy. I think it's because we're getting ever closer to the release.
 
Well since a NPC can be killed/moved by another object hiting it then presumably you can lock a NPC in a box and it will stay inside since it will hit the sides of the objects and not pass through them.
 
Yeah, I was hoping that it would be possible, but im thinking that the box might just squish the poor headcrab when fired away. I just emailed valve though and if I get a reply I'll post it in the valve info thread.
 
We were close to release a year ago. I don't trust them at all. When I see it in the store I will still shop around for the best price. It's good but it's not gripping my life like it used to.

I suggest we all keep a cool head about this.
 
Abom said:
I think he means something other than rigid objects. We haven't seen anything like Combine soliders being moved around in a container.

Well, from the exact same scene as I mentioned, It seems that ragdoll objects like the Combine Soldiers don't go through things like the shipping container in the latest build, so I'd still say yes.
 
Brian Damage said:
Well, from the exact same scene as I mentioned, It seems that ragdoll objects like the Combine Soldiers don't go through things like the shipping container in the latest build, so I'd still say yes.

My worry though is that the physics system wont be able to tell the difference between an NPC being hit by an object and an NPC being moved around in an object, causing the force of the object containing the NPC to kill whatever was inside.
 
Well, that can happen in real life with enough acceleration. The good ol' concept of the "Seat Pancake" springs suddenly to mind...
 
f0rked said:
My worry though is that the physics system wont be able to tell the difference between an NPC being hit by an object and an NPC being moved around in an object, causing the force of the object containing the NPC to kill whatever was inside.

Like Brain said, there is no difference between the two in real life. If the box+headcrab were accelerated more slowly, the headcrab would probably not get crushed (until it landed). But since the manipulator fires with enough instantaneous force to kill a headcrab, it would die regardless of whether it was struck by the outside of the box or by the inside.
 
imagine trapping a headcrab in a cage, then throwing it at the enemy, cage breaking and "release teh headcrabs!" :LOL:
 
That might be true, but surely it would depend on the material. I think it would probably survive if the box was made of something light like cardboard, with a low enough mass. It'd be fun to fill a cardboard box full of headcrabs then fire it off towards a combine soldier, watching chaos ensue. :D
 
f0rked said:
That might be true, but surely it would depend on the material. I think it would probably survive if the box was made of something light like cardboard, with a low enough mass. It'd be fun to fill a cardboard box full of headcrabs then fire it off towards a combine soldier, watching chaos ensue. :D

That'd be pretty neat, and I am sure it is possible.
 
On an unrelated note, what are the chances of headcrabs being able to 'zombify' other NPCs? That always bugged me about the original Half-Life, in that you saw a few (dead?) scientists with headcrabs on their heads at various points in the game (as well as the hundreds of zombies), but whenever you actually saw a headcrab fight a scientist, it simply threw itself at the scientist until the scientist was dead, then sat around looking bored. At least until Gordon came past anyway... :sniper:
 
actually its kind of smart. the headcrab knows if it latches on to the scientist, that gordon will come and kill it, at least it puts up a fight for immediate threats. now once the threats leave, thats when the headcrab will start head humping
 
On an unrelated note, what are the chances of headcrabs being able to 'zombify' other NPCs? That always bugged me about the original Half-Life, in that you saw a few (dead?) scientists with headcrabs on their heads at various points in the game (as well as the hundreds of zombies), but whenever you actually saw a headcrab fight a scientist, it simply threw itself at the scientist until the scientist was dead, then sat around looking bored. At least until Gordon came past anyway...

You are right, but maybe this process takes time. Which would mean, that if we sat around long enough, we would see him turn into a zombie. But this would lead to making a zombie model out of every chyaracter in the game, and how would they do the transforming effect? (Fingers growing long and red, chest opening up, etc.)

I don't think that will be done, just seeing the headcrab latch on and take over, but never see him cimplete.

But this brings up another thing, perhaps we will be able to, if we are quick enough, shoot the headcrab off the npc before it is too late? That would be cool as well.
 
lol...head humping, i'd have more fun trapping combine in a giant box and then throw em at a strider.
 
Yes, thats a good point.. The process probably would take aaages. Maybe not actual zombification then, but at least having it latch onto their faces would be cool. (Provided that the headcrab can't see the approaching threat in the orange suit, of course)

EDIT: Back to the original topic (sorta), imagine putting a headcrab in one of those balls that you get for hamsters and gerbils, and watching him run around trying to get free :LOL: Oh the possibilities..
 
in the beginning of H-L there is a dead scientist with a head crab on it. if you walk past it then it would turn into a zombie behind you
 
what if the mother headcrab (Gonarch i think) latched onto a strider and it became a strider zombie....
 
tCh said:
in the beginning of H-L there is a dead scientist with a head crab on it. if you walk past it then it would turn into a zombie behind you
Yes but that was simply deleting the dead scientist/headcrab model and spawning a zombie. Not actually morphing right before our eyes.

Provided what you are saying is true.
 
tCh said:
in the beginning of H-L there is a dead scientist with a head crab on it. if you walk past it then it would turn into a zombie behind you

Really? Wow, you learn something new every day. I always just killed that headcrab before continuing, the evil bugger that it was...

EDIT: I really cant remember it ever changing.. I'll go check it out right now.

EDIT2: I just checked it out, and no, he doesnt become a zombie. I even went on to the next level, then came back, and the headcrab was still just sitting there on his head, not doing anything.
 
Back to the original topic (sorta), imagine putting a headcrab in one of those balls that you get for hamsters and gerbils, and watching him run around trying to get free Oh the possibilities..

I killed a few hamsters with those balls, would be fun to do it with a head crab, drop it down stairs and stuff :)

in the beginning of H-L there is a dead scientist with a head crab on it. if you walk past it then it would turn into a zombie behind you

Really??
 
Impulse147 said:
I killed a few hamsters with those balls,
You are one sick man.





Now headcrabs are a different story... :devil:
 
its just after you see barney shooting a zombie. the scientist is sitting on the right wall
 
tCh said:
its just after you see barney shooting a zombie. the scientist is sitting on the right wall

I don't know if anyone will notice my edits above, so I'll just post it here too. I checked it out, and yes, there is a scientist sitting there with a headcrab on his head, but even after moving on to the next level and coming back, he doesn't change. I came back and he was still sitting against the wall, looking very dead.
 
You are one sick man

I actually just set em up to kill themselves ,like place em close to stairs or water.

in the beginning of H-L there is a dead scientist with a head crab on it. if you walk past it then it would turn into a zombie behind you

Dang i'm at the end of HL again and now i'm gonna have to reload it so i can see that.
 
I
don't know if anyone will notice my edits above, so I'll just post it here too. I checked it out, and yes, there is a scientist sitting there with a headcrab on his head, but even after moving on to the next level and coming back, he doesn't change. I came back and he was still sitting against the wall, looking very dead.


Good, saves me from having to go back and check.
 
Impulse147 said:
I actually just set em up to kill themselves ,like place em close to stairs or water.
And this makes what difference?
It is still cruel to the cute little guys. How could you see such a little :imu: die like that?
 
hmm... i quess i am wrong then, but i remeber that it did when i played it on the non-steam version
 
And this makes what difference?
It is still cruel to the cute little guys. How could you see such a little die like that?

i was 10 and i take better care of my pets now, i only throw my dog in the water, but he can swim
 
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