Dario D. Spy Joined Nov 30, 2004 Messages 710 Reaction score 0 Jan 13, 2005 #1 1: Do nodraw surfaces process lighting information? 2: Do PlayerClip brushes clip the BSP? Will they still work as func_detail brushes?
1: Do nodraw surfaces process lighting information? 2: Do PlayerClip brushes clip the BSP? Will they still work as func_detail brushes?
Pi Mu Rho ValveTime Admin | Enemy of fun Staff member Joined Aug 5, 2003 Messages 9,356 Reaction score 165 Jan 13, 2005 #2 1) No 2) No
poseyjmac Newbie Joined Sep 13, 2003 Messages 4,766 Reaction score 0 Jan 13, 2005 #3 also, a little detail to know is that a nodraw textured brush will block light, but an invisible textured brush will not.
also, a little detail to know is that a nodraw textured brush will block light, but an invisible textured brush will not.
Pi Mu Rho ValveTime Admin | Enemy of fun Staff member Joined Aug 5, 2003 Messages 9,356 Reaction score 165 Jan 13, 2005 #4 Surely that would mean that nodraw brushes cast shadows? There's several in dm_watergate, and they don't.
Surely that would mean that nodraw brushes cast shadows? There's several in dm_watergate, and they don't.
poseyjmac Newbie Joined Sep 13, 2003 Messages 4,766 Reaction score 0 Jan 13, 2005 #5 hm weird. well they do for me(block light), and i had to switch to invisible because of that, it was an issue i struggled with for a couple hours.
hm weird. well they do for me(block light), and i had to switch to invisible because of that, it was an issue i struggled with for a couple hours.