DOOM III Capped at 60 FPS What does it mean?

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What does it mean?

"October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshed announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.

We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:

"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
 
ya, why wouldnt you want it? I mean its gonna be a major game in recent gaming history, you really wanna miss out on something that big?
 
ya, the game looks awesome, but will require me to upgrade for sure., I dont think it will run that good on my 1.7 ghz athlon xp 512 ram and 64 meg geforce 4 mx. Even thou it may have been designed for lower end specs. Ill at least have to upgrade to a dx9 card.
 
I made a thread about this earlier-I believe it means something like:
60FPS is about the average of what the human eyes catpure, so even if you do get 100FPS-It'll still feel like 60, there will be no "FPS jump" where it seems like 20 FPS and jump all the way to 70.
 
60FPS is about the average of what the human eyes catpure, so even if you do get 100FPS-It'll still feel like 60, there will be no "FPS jump" where it seems like 20 FPS and jump all the way to 70.
this has been debated ad nauseum. the general consensus, backed up by scientific studies, proves that the average human eye can detect individual frames in a stream of 260fps.

personally, i won't be buying doom 3. not because i'm some anti-iD, or because i think doom 3 doesn't have good graphics. as i've observed from all of iD's games: they focus on helping progress the rendering aspect of games, while gameplay ingenuity and storyline are, imo, inexcusably neglected, if present at all. i recommend to anyone about to shell out $60 that may not be refundable: wait for unbiased, thorough reviews, opinions of people you trust, and maybe a demo. i lost $60 on unreal 2 by not doing this, and getting caught up in the graphics, and it's not about to happen again.

if doom 3's going to be capped at 60fps, then it kind of removes its validity as a benchmarking engine, since i presume most next-gen cards will be hitting that 60fps cap quite easily and quite often. maybe they'll take off the frame cap for benchmarks. dunno :p
 
I would follow John Carmack off a cliff. Hes my idol of a self-made man. Never needed anything from anyone, all he needed was a few diet cokes and some pizza. I love everything the guy stands for. Friends making games. With the screenshots ive seen latley of DoomIII models, you WON'T be getting 60FPS on current hardware with all settings on. Not a chance in hell.
 
I think John Carmack is getting a bit nostalgic. He used to be revolutionizing games, and taking them to the next level. Now he just says everything is a gimmick. He wants things to be simple and stay the way they are. Fortunately he's been changing his mind a bit with the physics and storyline.
 
someone should make a half-doom 23 mod which combines the graphics of doom 3 with the physics of half-life 2 and you get the ultimate game right there...

hell, better yet we could make half-doom forever 34!!!
 
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