Doors

MetalPiranha

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Ive used Ichi's fantastic doors tutorial to create my own door, and i have applied a texture. One thing i need to know though, is how do i add a handle or a push bar?

Cheers
 
It will have to be done with brushwork parented to the func_door. Doors in HL2 that have moving handles/bars are models.
 
So if i create a model door, will it be a prop_physics or something like that? Then will i need to tie to entity?
 
Mess said:
It will have to be done with brushwork parented to the func_door. Doors in HL2 that have moving handles/bars are models.

Some might be, all are not. You can add door handles to any brush-door through a override, and then make it swing with the door. This was included in some Destructible Door tutorial where hinges where used.
 
Not the whole door has to be a model. I'm pretty sure there are models for just the handle that are prop_dynamic, so when you open the door, you have to make an output to the dynamic prop to activate, so it will twist. In theory that is.
 
PvtRyan said:
Not the whole door has to be a model. I'm pretty sure there are models for just the handle that are prop_dynamic, so when you open the door, you have to make an output to the dynamic prop to activate, so it will twist. In theory that is.

Actually that's what I said.

Edit;
Taken from a tutorial on hl 2 world:
Door Handles
If you want to add door handles to your door, creat two prop_dynamic_overrides and for the world model choose the door handle you like best, then move the door handles to the appropriate spots on the door. Under the parent option of the handles set it to the door. And voila you got door handles.
 
Oh dear... I can't find the door handle file :S

Ive looked in almost every folder... which one is it in!?
 
Can't remember but I do remembering seeing one. I believe it was in the wasteland one. There are several.
 
Oh no! I've looked for another 15 minutes, still to no prevail... this is so annoying!
 
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