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Gabe Newell's appearance on the Seven Day Cooldown podcast this week revealed for the first time, confirmation that DOTA 2 will be free-to-play. Other popular MOBA titles generate revenue by selling points to buy heroes, alternate skins or experience boosters to level up more quickly. Valve are looking at a completely new approach.Apparently Gabe suggested contributions that players could add to the game that can be measured, recognised and reward them for it. Players who provide hero build guides, train and teach others or have a good teamwork ethic are possible reward-worthy actions."The issue that we're struggling with quite a bit is something I've kind of talked about before, which is how do you properly value people's contributions to a community?
"It's just a question of coming up with mechanisms that recognize and reward people who are doing things that are valuable to other groups of people."
Gabe even talked of this concept working across Steam titles but was keen to distinguish Steam apart from the 'social networking' label. See more at The Verge.