::Background::
Summary
Project Name: Dreamscape: Pin Point Blank
Team Name: Lucid Thought Productions
Webpage: www.lucidthoughts.net/dreamscape
Trailer: dailymotion | youtube
Contact: [email protected] or create a thread in the Join the Team forum
Requirements: Half-Life 2 and Steam
Join the team
Graphics Artist (1 vacancy)
Level Designer (2 vacancies)
Level Optimizer (1 vacancy)
Technology
Dreamscape: Pin Point Blank makes use of Half-Life 2's Source engine. The Source engine is continually updated, which makes this project ever-evolving. The project has customized almost every aspect in Half-Life 2, with a brand new gui, a new camera, a new style of gameplay, and more.
Background info
Dreamscape is a 3rd-person single-player game. Dreamscape also has many RPG elements such as a fully-featured dialogue system, a buy and sell menu, a customize a player feature and more.
The game takes place in the mind of Virgil Coltreese, a lawyer in the city of Chicago.
Prior to the events of the Dreamscape mod, Virgil's brother, Romero, was murdered by a group of mobsters known as the Carollas. The Carollas were seeking revenge on Virgil, but had mistaken Romero for Virgil on the night of the murder.
The murder of Romero caused such shock in Virgil that he began having many nightmares and visions of the future. Dreamscape: Pin Point Blank takes place in one of these visions. Whether they represent reality or not is something you will find out as you play the game.
Team Structure
A few more vacancies are listed in the above tree.
Progress
Features
Media
If more information is required, please let me know. Again, if you would like to join our team, contact me at [email protected] or create a thread in the Join the Team forum in our website.
Thanks,
Canuck
Summary
Project Name: Dreamscape: Pin Point Blank
Team Name: Lucid Thought Productions
Webpage: www.lucidthoughts.net/dreamscape
Trailer: dailymotion | youtube
Contact: [email protected] or create a thread in the Join the Team forum
Requirements: Half-Life 2 and Steam
Join the team
Graphics Artist (1 vacancy)
- We are looking for a Graphics Artist who will work with me to create a new look for our GUIs and HUDs.
- Photoshop or a similar image editing tool is required. 2+ years experience with an image editing tool is recommended.
- You will be required to send us an example of your work if you want to be considered.
Level Designer (2 vacancies)
- You will help our team by starting a new map or by finishing an incomplete map.
- Experience in optimizing maps is an asset.
- You will be required to send us an example of your work if you want to be considered.
Level Optimizer (1 vacancy)
- Experience in optimizing HL2 maps is necessary. You will use this experience to speed up some of our completed maps.
- You will be required to send us an example of your work if you want to be considered.
Technology
Dreamscape: Pin Point Blank makes use of Half-Life 2's Source engine. The Source engine is continually updated, which makes this project ever-evolving. The project has customized almost every aspect in Half-Life 2, with a brand new gui, a new camera, a new style of gameplay, and more.
Background info
Dreamscape is a 3rd-person single-player game. Dreamscape also has many RPG elements such as a fully-featured dialogue system, a buy and sell menu, a customize a player feature and more.
The game takes place in the mind of Virgil Coltreese, a lawyer in the city of Chicago.
Prior to the events of the Dreamscape mod, Virgil's brother, Romero, was murdered by a group of mobsters known as the Carollas. The Carollas were seeking revenge on Virgil, but had mistaken Romero for Virgil on the night of the murder.
The murder of Romero caused such shock in Virgil that he began having many nightmares and visions of the future. Dreamscape: Pin Point Blank takes place in one of these visions. Whether they represent reality or not is something you will find out as you play the game.
Team Structure
Code:
Canuck LedKardova
Team Leader ----- Founder/Designer
____________________|____________________________________________
/ | | | | \
| | | | | |
| | | | | |
Canuck | moH Splitta Anselm Basstronix
Technical Director | Modeler Writer Mapper Composer
| | | |
Visor | Vacancy Splitta
Lead Programmer | Modeler Mapper
| | | |
sdw | Vacancy Fritz
Programmer | Animator Mapper
Vacancy |
Graphics Artist InvestmentBanking
| Mapper
Vacancy |
Texture Artist Visor
Mapper
|
MBD
Mapper
|
Masher
Mapper
|
Vacancy
Mapper
|
Vacancy
Optimizer
Progress
Code:
Programming: 70%
Models: 35%
Levels: 60%
Sound: 50%
Gameplay: 40%
------------------
Overall: 60%
Features
- Completely 3rd-person with adjustable zoom.
- 10 engaging and fully interactive levels, each with primary and secondary objectives.
- An interactive easy to edit XML-based Dialogue System.
- Maintain healthy sanity levels, or have your vision affected.
- Pin Point system, location-specific damage, which affects your accuracy, running speed, etc. All of which is curable by using the various items in the game.
- Slomo action at the cost of sanity.
- Various graphical additions, such as Relief Mapping and HDR.
- Various stealth kills, which reward you by increasing your sanity.
- Buy and Sell items with other friendly/neutral NPCs.
- Change your character's look, via the customize a player screen.
- A patcher/loader that makes it easy to get new updates and test out the game.
- Several new weapons, including a flamethrower, incendiary grenade, and rocket launcher.
- Stealth gameplay: Dragging dead bodies, Hiding inside objects, and faking death.
Media
If more information is required, please let me know. Again, if you would like to join our team, contact me at [email protected] or create a thread in the Join the Team forum in our website.
Thanks,
Canuck