DX9 vs DX10

I was going to say that's it's hard to notice the difference but the second video is shazam boom in yo face with dx10. I'm dx10 ready, and I'm waiting for a dx10 title (lost planet = garbage, and can't be bothered to reinstall CoH for the dx10 patch).

Edit: I'm not sure if I like the new bump mapping technique, those fireplace bricks were really far apart with the trenches dx10 cut out.
 
Edit: I'm not sure if I like the new bump mapping technique, those fireplace bricks were really far apart with the trenches dx10 cut out.

its called parallax mapping(correct me if i spelled that wrong) you can see this is the prison at the beginning of Oblivion. dx10 has nothing new that dx9 doesn't have. dx10 just optimizes all of the eye candy possible on dx9 to work at decent fps..
 
I don't know, the first vid they just looked like two different mountains all together, not necessarily better, and the 2nd vid wasn't all that great either.
 
DX10 is far superior and defiantly a noticeable improvement but those videos were bad quality, doesn't really show it off.
 
its called parallax mapping(correct me if i spelled that wrong) you can see this is the prison at the beginning of Oblivion. dx10 has nothing new that dx9 doesn't have. dx10 just optimizes all of the eye candy possible on dx9 to work at decent fps..
The problem with that is, that in every dx10 benchmark till now the fps has been lower then with dx9.
 
i see increased polygon count, higher quality texures and shaders and more particles. moral of the story? dx9 and dx10 are the same, but dx10 is far far more efficient than dx9..
 
A noticeable improvement, indeed. The most noteworthy one was watching the flat texture at the fireplace turn into something of actual shape and variation.

That said, this is possible from before. DX10 just seems like a more efficient DX9.
 
DX10 is more efficient. That's why the picture quality is sooo much better. It will be worth the upgrade eventually.
 
Everything I saw there can be done in DX9 and it's rather obvious they dumbed down the DX9 section of those videos to look crap. More efficient is yet to be proven and at the current rate it isn't.
 
its still only the beginning so you cant expect top results.
 
Everything I saw there can be done in DX9 and it's rather obvious they dumbed down the DX9 section of those videos to look crap. More efficient is yet to be proven and at the current rate it isn't.

QFT
 
Usually I find that DX9 looks better than the DX10. The videos show all the cool scenes in DX10 and the boring scenes in DX9 as shown in the Crysis vids. Everything looks too bright in DX10 which I call the "godly effect". Everything puts out a painfull, un-realistic glow effect coming off it. Valve seriously over used it in Lost Coast. I want realistic looking lighting, not some "omg it's glowing and all heavenly like" bs. We have barely scratched the surface of what DX10 can accomplish though.
 
Pfft DX10, OGL all the way. Quake Wars should be a good example of why Direct X is an overrated piece of trash that devs should move away from.
 
hehe, open gl all the way. dam u microsoft. imagine if this turns into a opengl vs dx thread..
 
hehe, open gl all the way. dam u microsoft. imagine if this turns into a opengl vs dx thread..
I would like that actually. I don't know much about the differences between the two. And I would really like to know more. All I know is that OpenGL also works on linux.
 
I used to prefer OGL, but then DirectX began to outshine its quality IMO. Still, we shall wait and see.
 
If OGL died you know MS would instantly make the Dx SDK pay to use.
 
Usually I find that DX9 looks better than the DX10. The videos show all the cool scenes in DX10 and the boring scenes in DX9 as shown in the Crysis vids. Everything looks too bright in DX10 which I call the "godly effect". Everything puts out a painfull, un-realistic glow effect coming off it. Valve seriously over used it in Lost Coast. I want realistic looking lighting, not some "omg it's glowing and all heavenly like" bs. We have barely scratched the surface of what DX10 can accomplish though.

Really? I always thought that the lighting in Crysis reminded me a lot of the Rainforest when I was there.
 
Well there is clearly an image quality difference and obviously DX10 is better.

If you ran the exact same thing, with not a single change from a DX9 version and simply port it over to DX10, it should run faster. However, why do that? Since DX10 is more efficient, since you have some increase in speed, you can add in a bunch more effects and the big things is making things more accurate. Obviously it comes at a cost with this first gen hardware, but both the hardware and SDK will continue to improve. If you think of it in terms of a console launch, you always have those first-gen games which are mediocre, don't take full advantage of the system and such. I mean, it's even harder right now. It's a new SDK (a lot different than previous incarnations and evolutions of DX), with new hardware (obviously), and on a new OS... Give the programmers time to start figuring everything out. By this time next year, we should be seeing even more kick-ass DX10 games.

The best games that we will see are ones that are starting production now, and are exclusively DX10... We won't see those for a few years though.
 
Everything I saw there can be done in DX9 and it's rather obvious they dumbed down the DX9 section of those videos to look crap. More efficient is yet to be proven and at the current rate it isn't.

You just like talking out of your ass don't you?
 
Well there is clearly an image quality difference and obviously DX10 is better.

If you ran the exact same thing, with not a single change from a DX9 version and simply port it over to DX10, it should run faster. However, why do that? Since DX10 is more efficient, since you have some increase in speed, you can add in a bunch more effects and the big things is making things more accurate. Obviously it comes at a cost with this first gen hardware, but both the hardware and SDK will continue to improve. If you think of it in terms of a console launch, you always have those first-gen games which are mediocre, don't take full advantage of the system and such. I mean, it's even harder right now. It's a new SDK (a lot different than previous incarnations and evolutions of DX), with new hardware (obviously), and on a new OS... Give the programmers time to start figuring everything out. By this time next year, we should be seeing even more kick-ass DX10 games.

The best games that we will see are ones that are starting production now, and are exclusively DX10... We won't see those for a few years though.

QFT.

Give these guys some time, they've had limited time to work on DX10. Sheesh, these titles have been ported to DX10 so far. Let them get a chance to build a DX10 engine from the ground up, then we'll see how good it can be.
 
You just like talking out of your ass don't you?

How so? Those low quality videos don't show much, and everything shown on the DX10 side of things can be done in DX9. You'll have to wait for anything promising thats using DX10 as it's still rather new, all the current material is quite doable in 9.
 
How so? Those low quality videos don't show much, and everything shown on the DX10 side of things can be done in DX9. You'll have to wait for anything promising thats using DX10 as it's still rather new, all the current material is quite doable in 9.
What he was talking about was this,

it's rather obvious they dumbed down the DX9 section of those videos to look crap
 
Throughout most of the fly-through, I liked the left side more than the right. Strange.
 
Because only DX10 is capable of having larger texture resolutions? Yeah right.
Why would they make the DX9 part unplayable by adding that same detail?
It isn't a benchmark like 3Dmark but is a game they want people to play. Not stutter through.
 
Why would they make the DX9 part unplayable by adding that same detail?
It isn't a benchmark like 3Dmark but is a game they want people to play. Not stutter through.

They should have done it to show how more efficient dx10 is.
Simply run the bench on the same hardware and details, and show me the fps gain in dx 10.
Because I'm not seeing the efficiency of dx10 now, and from what I have seen of the CoH and this benchmark, most people are getting lower fps with dx 10.
 
When you add more effects into a scene the longer it takes to render, what they are showing with both COH and CoW(lol) is that directx10 can handle it much better than DX9, as if you tried all those effects the graphics card will crawl to a standstill. I cant wait until people take advantage of the geometry shader unit in DX10.

Kyo remind me not to take anything you say seriously if you think DX is a piece of crap, oh yeah and the DX10 API is already pay to play, it's called the vista license.
 
They should have done it to show how more efficient dx10 is.
Simply run the bench on the same hardware and details, and show me the fps gain in dx 10.
Because I'm not seeing the efficiency of dx10 now, and from what I have seen of the CoH and this benchmark, most people are getting lower fps with dx 10.
If we were talking about 3DMark I would completely agree with you.
It isn't a benchmark like 3Dmark but is a game they want people to play. Not stutter through.
Therefore they are not going to add detail that makes the FPS drop below playable. But also why they did at the detail with DX10.
 
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