Dynamic sky?

T

t3chn0r

Guest
Does anyone know if Source will support dynamic sky like cloud movement, position of the Sun, etc?

Right now when you create a map with Hammer you specify the location of the Sun... will it be the same with the Source engine?

Thanks
 
if you can do it in far cry for sure you can do it in hl2, talking about cloud movement.
 
What about the position of the Sun? I read the other thread but it's mostly about the clouds... will you be able to get the Sun to move in a predefined pattern or just put it in a random position every time the map loads?
 
t3chn0r said:
What about the position of the Sun? I read the other thread but it's mostly about the clouds... will you be able to get the Sun to move in a predefined pattern or just put it in a random position every time the map loads?

That'll be a [email protected].
 
t3chn0r said:
What about the position of the Sun? I read the other thread but it's mostly about the clouds... will you be able to get the Sun to move in a predefined pattern or just put it in a random position every time the map loads?
I doubt it because lightmaps are pre-calculated, so different positions of the sun would look wierd. What they probably do in SP is gradually change the sun's position between levels.
 
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