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Any plans past the demo release are at this stage still under negotiation / discussion with Valve. A lot rides on how well the demo does. If Dystopia's demo is a huge hit (which we obviously hope it will be), with help from Valve we will investigate the possibility of turning Dystopia into a stand alone game.
Please understand that we can't go into depth regarding these possibilities. Not only because licensing options are covered by a strict Non-Disclosure Agreement, but any such options are completely hypothetical at this stage.
I can honestly state however; we have no intention of charging for Dystopia unless it's a stand alone product. If so, it still wouldn't be anywhere near as expensive as a normal retail game.
Our work on Dystopia has never been driven by the desire to make money. The entire team is donating their time, skills and effort purely because we all want to make a kick arse game.
To quote our FAQ:
Quote:
Any plans past the demo release are at this stage still under negotiation / discussion with Valve. A lot rides on how well the demo does. If Dystopia's demo is a huge hit (which we obviously hope it will be), with help from Valve we will investigate the possibility of turning Dystopia into a stand alone game.
Please understand that we can't go into depth regarding these possibilities. Not only because licensing options are covered by a strict Non-Disclosure Agreement, but any such options are completely hypothetical at this stage.
I can honestly state however; we have no intention of charging for Dystopia unless it's a stand alone product. If so, it still wouldn't be anywhere near as expensive as a normal retail game.
Our work on Dystopia has never been driven by the desire to make money. The entire team is donating their time, skills and effort purely because we all want to make a kick arse game.
Not exactly a fair comparison, since it hasnt even been released yet.I'm not saying Dystopia is a bad game, but I'm saying it hasn't with-held the test of time like Counter-Strike, Day of Defeat, Team Fortess did before they were bought.
Pesmerga:Pesmerga said:I have no idea why they would want it to make it a stand alone product. First off, we haven't even played the damn thing yet. It might turn out to be one of the worst games ever (probably not, but hey, stranger things have happened). If Valve is that confident that the game will be a huge success, then they'd be better off leaving the game as a free download.
The reward of being "cool" with Valve is enough, I should think, although I trust that the developers aren't in it for the money, as they said. If they are, well, they're in it for the wrong reasons...
If Dystopia's demo is a huge hit
Probably the same method as Cs.Which would only mean it was altneratively available through shelves, as well as a free download, I'm assuming?
That's not ture at all. Before the HL2 SDK was released we were prototyping on HL1. And the reason we are "so far ahead" is because I quit my job 9 months ago and have been working on dystopia full time since then, and the whole team have put in alot of hard work to try to make a "commercial standard" game that we hope people will enjoy.Gusdor said:what makes it worse is that the only reason they are so far ahead is becasue they used the highly illegal leak. Way to gain Valve's favour :hmph:
Pesmerga said:/me puts on his tin foil hat
Valve won't pick this game up as retail, and if they do, it will be both available on shelves and as a free download. They did it with CS/DoD/TFC
That's not ture at all. Before the HL2 SDK was released we were prototyping on HL1. And the reason we are "so far ahead" is because I quit my job 9 months ago and have been working on dystopia full time since then, and the whole team have put in alot of hard work to try to make a "commercial standard" game that we hope people will enjoy.
You ought to stop making up rumours and do something more constructive ;P
Thats just why about the same amount of Developers have licensed the Doom 3 engine as the Source Engine. Source and Doom 3 engines were made for 2 totally diffrent things in mind.Source isnt even a good engine (from a developers standpoint, its murder compared to doom3, yey, RAW ASEs as static props FTW!), sorry to burst THAT bubble.
Thats why there is literally 100x more MODs being made for HL2 than Doom3.Gusdor said:Source isnt even a good engine (from a developers standpoint, its murder compared to doom3, yey, RAW ASEs as static props FTW!), sorry to burst THAT bubble.
Ummm... Doom II was also released 11 years ago. So even if there was a huge "MOD" team for it, it wouldent matter this far in the future anyway.Gusdor said:The problem with Doom3 is that Doom 2 didnt have the mod support that HL1 did Or at least that is how i understnad it. Doom 3 is an awesome engine
Sooo... you just hate it cuz it dosent have 3DSM support and it uses .NET? I see...Gusdor said:Negatory...
I agree that doom3 feels bulky and clumsey....unless you are tripping over physics objects
Source is crap to work with, its NOT accessible. Valvce proved that when they didnt release a 3ds max exporter and only release .NET SDK.
If you mod with Source, you will know what im talking about whne i flame it
I assume you mean when you trip over stuff.I agree that doom3 feels bulky and clumsey....unless you are tripping over physics objects
QFT"Hidden > Piss of Attack"
Except for Alien Swarm and The Haunted.Gusdor said:As for the ppl who love source. They havnt used Unreal or Doom3 before.
Erm... I wasnt? I was simply stating the fact that your trying to pass your opinion of Source off as fact.Plz dont spam me with 'facts' without experience.
That seems like a coding error on VALVe's fault for HL2 and has nothing to do with the engine. VALVe apparently coded Combine to have a dependancy on Rocket Launcher code. How is that an engine problem? Oh wait... it's not, it's some coder at VALVe's fault. Which dosent make a damn difference for a Total Conversion MOD in the least.The inheritance in the Source SDK code for example, is unbelievable. Take out rocket launcher code and Combine doesnt work Oo? Nice Valve.
Gusdor said:Dystopia releasing their demo is how they hope to get established so that valve picks them up.
I still think its wishful thinking
Jeremy said:I've always considered it proper and appropriate to deliver something free to the community and only if approached afterwards consider making money for it.
Dystopia must think they have something great already if they are already negotiating with Valve about selling. I surely hope they do.
TheSomeone said:Making a mod takes a lot of hard work in any case, but completing such a huge mod at that speed? Have you seen the quality and number of their player models?