NikolaX
Tank
- Joined
- Oct 1, 2004
- Messages
- 1,030
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IGN
There are so many new features to talk about it's hard to know where to start. First of all, religion is now in the game, and it's kind of like how governments used to work (more on that later). You can research up to seven different religions, including Christianity, Buddhism, Hinduism, and Daoism, and your nation will have a religion. Each religion gives you certain benefits and advantages, and you can build missionaries to try to export your religion to other cities and nations. What this means is that if you can expand your religion to your neighbors, odds are that you'll get along better with them. You'll also receive line-of-sight advantages in that city, and if you capture or control the main holy city of each religion, you will get lines of sight in all of the cities in the world that have that religion.
Governments no longer work on that traditional template model where you either had to adopt democracy, communism, or any of the other government types in previous games. Instead, governments are tied into the concept of civics. Basically, as you play, you'll get to make choices that affect the development of your civilization. Do you outlaw slavery? Do you allow freedom of speech? The choices that you make add up and affect your society in different ways. And what's cool is that this can also affect other civilizations. For instance, if your civilization is the first to outlaw slavery, it will create discontent in societies that still have slavery.
There are so many new features to talk about it's hard to know where to start. First of all, religion is now in the game, and it's kind of like how governments used to work (more on that later). You can research up to seven different religions, including Christianity, Buddhism, Hinduism, and Daoism, and your nation will have a religion. Each religion gives you certain benefits and advantages, and you can build missionaries to try to export your religion to other cities and nations. What this means is that if you can expand your religion to your neighbors, odds are that you'll get along better with them. You'll also receive line-of-sight advantages in that city, and if you capture or control the main holy city of each religion, you will get lines of sight in all of the cities in the world that have that religion.
Governments no longer work on that traditional template model where you either had to adopt democracy, communism, or any of the other government types in previous games. Instead, governments are tied into the concept of civics. Basically, as you play, you'll get to make choices that affect the development of your civilization. Do you outlaw slavery? Do you allow freedom of speech? The choices that you make add up and affect your society in different ways. And what's cool is that this can also affect other civilizations. For instance, if your civilization is the first to outlaw slavery, it will create discontent in societies that still have slavery.