E3: Gears Of War Impressions (Xbox360)

NikolaX

Tank
Joined
Oct 1, 2004
Messages
1,030
Reaction score
0
gamespot

IGN

gamespy

GameSpot: As for the gameplay, it's intended to combine the best elements of tactical shooters and survival horror titles--namely, the vicious action and "weapon lethality" of the former, and the tense pacing and freaky moments of the latter. Use of cover will play an important role in the game, as you'll be able to duck your head behind anything in the environment that could help keep you from getting hurt, and you'll even be able to make your own cover by kicking over tables, toppling pillars, and so on. The firing-from-behind-cover mechanics in the game instantly reminded us of Namco's kill.switch, a game that didn't make a big splash when it was released a couple of years ago but did help usher in the concept of blindfire and context-sensitive cover into action gaming.

IGN: The first demo level, which takes place about halfway through the game, is an endless shooting gallery. While you must take cover, this is not a slow-paced game. Enemies come from every crevice and corner, pressing the advantage against the four-member squad. As one member notes, "This is a full-on gang bang." The levels are somewhat streamlined so that cinematic moments can have maximum impact, but there are branching paths so that the team can split up. Taking the high road as opposed to the low can offer a different experience, adding to the replay value. Though, to be honest, everything about Gears of War looks to add to its replay value.

GameSpy: We got a chance to see a few of the game's level, and we can definitely say that this is easily the most impressive Xbox 360 game that's been shown so far. By utilizing the powerful Unreal 3 engine, the game has an incredibly sharp look, with ultra-realistic textures and plenty of cool lighting and particle effects. It's hard to even put into words how good this game looks, from the smooth animations to the little details like spent shells cascading to the ground. The gunfire looks particularly great, as the muzzle flashes light up the environment and tracers rip through the air.
 
Wow, that is quite impressive. I hope Microsoft designed the XBox 360 to be more compatable, so platform to platform conversions will not be so difficult.
 
Back
Top