CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
"Electronic Arts has suffered financial setbacks this year. Increasingly, industry analysts and game reviewers are wondering if the company's dependence on sequels is a sign that it is losing its creative edge.
By year's end, Electronic Arts plans to release 26 new games, all but one of them a sequel"
"There's a feeling of franchise fatigue. Gamers are wondering, 'Do I need to buy this game again this year? I just bought it last year,' " said Mike Hickey, an analyst with Janco Partners, an investment firm in Denver, who has a sell rating on the company's stock.
The reliance on sequels and licensed media properties, he said, is "dampening the creative spirit."
the real reason for sequels:
"Lawrence F. Probst III, chairman and chief executive of Electronic Arts said, sequels, because they have a steady following among consumers, appeal to Wall Street investors."
He added that the company had a goal of putting out at least one entirely new game every year, and had several major original games in its pipeline."
source
I guess we're all feeding into sequelitis just by buying games ...how many people are willing to shell out $60 on a game by a small developer with an unproven track record? ...I rarely buy games these days without a demo cuz I'm not willing to throw away money on a game that'll just gather virtual dust
By year's end, Electronic Arts plans to release 26 new games, all but one of them a sequel"
"There's a feeling of franchise fatigue. Gamers are wondering, 'Do I need to buy this game again this year? I just bought it last year,' " said Mike Hickey, an analyst with Janco Partners, an investment firm in Denver, who has a sell rating on the company's stock.
The reliance on sequels and licensed media properties, he said, is "dampening the creative spirit."
the real reason for sequels:
"Lawrence F. Probst III, chairman and chief executive of Electronic Arts said, sequels, because they have a steady following among consumers, appeal to Wall Street investors."
He added that the company had a goal of putting out at least one entirely new game every year, and had several major original games in its pipeline."
source
I guess we're all feeding into sequelitis just by buying games ...how many people are willing to shell out $60 on a game by a small developer with an unproven track record? ...I rarely buy games these days without a demo cuz I'm not willing to throw away money on a game that'll just gather virtual dust