KagePrototype
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Intriguing, delicious readage: http://www.1up.com/do/feature?pager.offset=0&cId=3155815
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USA USA USA
Vancouver!"If you tell a Japanese person they are free to go anywhere, often times they will choose to go nowhere"
USA USA USA
The thing I found most interesting was how Japanese gamers prefer for everything to be neatly organized and for the developers to guide them down a very controlled path, while westerners want as much freedom as possible. Where this is most evident is in RPGs where you're forced to level, essentially repeating the same task over and over again for the purpose of making a number higher on a stat screen - and people enjoy this (western designers like Bioware generally manage to avoid this). I think this is indicative of a large portion of Japanese games, showing a general lack of creativity. They pretty much all rip each other off with the same character archetypes and "anime" style.
Yeah very true.
It was an interesting read, as soon as i clicked the link i thought "This better have something on the Japanese and their obsession with whiny heroes", and sure enough it did. Still, i fail to see how anyone can find a feminine whining kid to be an admirable hero. Especially given that in Japan its looked down on to talk about one's emotions and in America there are hundred's of thousands of people who pay psychiatrists weekly for that sorta thing. Just seems kinda odd.
Just goes to show the massive cultural differences between the West and the East. Or, the West and Japan, rather. You don't get anything whiny from countries like South Korea or China.
The US doesn't have a monopoly on non-linearity. What about Rockstar North? Or Lionhead? Surely aren't these UK developers at the forefront of non-linearity? Also, how are the Final Fantasy games strictly linear when there are optional sidequests which extend the playtime by several hours?