Warbie
Party Escort Bot
- Joined
- Sep 13, 2003
- Messages
- 10,615
- Reaction score
- 0
Game of the Decade: World of Warcraft
Runners Up: GTA III, Half-Life 2, Halo: Combat Evolved, Resident Evil 4.
Hardware of the Decade: PS2
Runners Up: DS, Wii.
Developer of the Decade: Nintendo
Runners Up: Rockstar North, Valve.
Publisher of the Decade: Nintendo
Runners Up: Activision Blizzard, Sony.
Person of the Decade: Soturu Iwata
Runners Up: Shinji Mikami, J. Allard.
Failure of the Decade: Xbox 360's Red Ring of Death
Runners Up: PS3's Difficult Launch, Gizmondo.
Half-Life 2
'The FPS remains gaming's most popular genre; Half-Life 2 was the game to shape its development, enabling the transformation from a bloody version of whack-a-mole to an emotionally involving and naratively sophisticated experience. Setting a benchmark for voice-acting and dialogue that lamentably few games have since matched, Half-Life 2 created engaging, endearing charatcers who made the setting feel more alive and your role in it more purposeful. But its greater achievement, and one that is a triumph peculiar to this interactive visual medium, is in how it tells stories without words - via environments that, through the player's act of exploration, reveal the lives and deaths of their previous occupants. If, by the end of 2019, the firstperson perspective is no longer primarily used for shooting things, it will be Half-Life 2 that truly inspired the possiblity for it to do more.'
Runners Up: GTA III, Half-Life 2, Halo: Combat Evolved, Resident Evil 4.
Hardware of the Decade: PS2
Runners Up: DS, Wii.
Developer of the Decade: Nintendo
Runners Up: Rockstar North, Valve.
Publisher of the Decade: Nintendo
Runners Up: Activision Blizzard, Sony.
Person of the Decade: Soturu Iwata
Runners Up: Shinji Mikami, J. Allard.
Failure of the Decade: Xbox 360's Red Ring of Death
Runners Up: PS3's Difficult Launch, Gizmondo.
Half-Life 2
'The FPS remains gaming's most popular genre; Half-Life 2 was the game to shape its development, enabling the transformation from a bloody version of whack-a-mole to an emotionally involving and naratively sophisticated experience. Setting a benchmark for voice-acting and dialogue that lamentably few games have since matched, Half-Life 2 created engaging, endearing charatcers who made the setting feel more alive and your role in it more purposeful. But its greater achievement, and one that is a triumph peculiar to this interactive visual medium, is in how it tells stories without words - via environments that, through the player's act of exploration, reveal the lives and deaths of their previous occupants. If, by the end of 2019, the firstperson perspective is no longer primarily used for shooting things, it will be Half-Life 2 that truly inspired the possiblity for it to do more.'