Editing weapon sounds

1

127.0.0.1

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Im trying to follow the following tutorial but the original author doesnt explain everything in detail. All I want to do is use custom weapon sounds for CS:S.

This is what I need to know:

1. Where do I put the custom .wavs? In root\cstrike\sounds\weapons?

2. After editing the game_sounds_weapons.txt file, how do I add it back to the original scripts folder inside the counter-strike-source-shared.gcf file?


Customizing your sounds

so i have this list of sounds for a USP being fired... 5 in total. but only 1 sound ever gets played ingame. you can fix this by editing the file cstrike/scripts/game_sounds_weapons.txt. there are other files as well. _radio.txt _hostage.txt etc... the rules apply to all of them.

this file is stored in the CS:S GCF file and needs to be extract with GCFSCape. google is your friend for that.

so anyway back to my 5 USP fire-sounds.
the default sound is cstrike/sounds/weapons/usp/weapons/usp/usp_unsil-1.wav so i searched for them in the game_sounds_weapons.txt and found:


...
//USP
"Weapon_USP.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "ATTN_NORM"
"pitch" "PITCH_NORM"

"wave" ")weapons/usp/usp_unsil-1.wav"
}
...


in order to have the various sounds played you can change it to:

...
//USP
"Weapon_USP.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "ATTN_NORM"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "weapons/usp/usp_unsil-1.wav"
"wave" "weapons/usp/usp_unsil-2.wav"
"wave" "weapons/usp/usp_unsil-3.wav"
"wave" "weapons/usp/usp_unsil-4.wav"
"wave" "weapons/usp/usp_unsil-5.wav"
}

}
...


i dont know what the ) was for, but removing it didnt have any adverse effects on my game so /shrug.

dont worry, when other's fire the usp i still hear the randomly selected sound.

there are various channels, like "CHAN_WEAPON", which you can use. but i'd recommend leaving them as default cuz it only effects you anyway. though i'm sure having your guns fire through the radio channel would be interesting... not

this can be applied to radio messages as well. so you can add different "rogers" etc so it's not the same boring old thing over and over again.

 
Also editing weapons sounds is actually classed as cheating and its lame :D
 
exodusuk said:
Also editing weapons sounds is actually classed as cheating and its lame :D

Classed as cheating? Thats rediculous. Ive been customizing sounds, sprites, models, etc.. since beta 7. You have no clue what you are talking about do you?
 
there is really nothing i can think of that makes that cheating
 
well : custom sounds , you could make something sound louder e.g a footstep or a nade bang , now how will that make you a better player and cheat if u have an advtantage?

and your saying a mdoel with alaser sight on top not classed as cheating? maybe someone should read theyre own quote of : "You have no clue what you are talking about do you?
" as clearly i do , and you dont.
 
Then why are custom sounds allwed by Source if it is considered cheating? Why have they been allowed this whole time? Im using custom sounds for the audible experience, not for an advantage. If I wanted to cheat, Id cheat.
 
Well lets not hope you play any games in a any official ladders , as you should be banned already from them =) if not why not ? someone read inbetween the lines for me ;)
 
I tried making a directory ***/models/sound and then putting the custom sounds form cs 1.6(cause I hate the new silenced m4) , but it didn't work, why have they made it so hard in css :(
 
I have figured it out! If anyone needs help with weapon sounds, PM me. Cheating... pppfffttt! Tell that to CSNation!
 
exodusuk said:
well : custom sounds , you could make something sound louder e.g a footstep or a nade bang , now how will that make you a better player and cheat if u have an advtantage?

and your saying a mdoel with alaser sight on top not classed as cheating? maybe someone should read theyre own quote of : "You have no clue what you are talking about do you?
" as clearly i do , and you dont.

Actually, When i first started playing i got the brainstorm to make a silenced colt sound like an awp and a scout as well, They sounded like it but the volume was coded in, meaning I could not hear the sounds at all unless I was using them at which point they were barely audible. (this was cs1.1) so, I think you may be wrong.

Some ladders dont allow things like that, and some do its all about who is in charge, Like for instance in the days of dod 2.0 I used ironsight skins and i had to remove them for clanplay. But some leagues allowed them for most guns but not all, (for some reason Ironsight mgs were banned everywhere)
 
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