U
U.S.S. Speed
Guest
Note : We listed here what we need the most, however, whatever what your skill in modding is, if you are interrested, contact us, we surely have jobs for you.
We are launching this week our new website that will be at www.eliteforcetc.com For now, you can go at http://3.eliteforce.com (temporary website)
This mod is simple : Porting all what made EF1/2 such great game into the future of graphic and fun physic of HL2. Doing the Elite Force 3 Paramount and Activision won't do.
We are currently 8 ultra-active modder on it. But this is a large project divided into 3 different phase. So, we seek to extend our team to speed up the process.
We are searching a modeler would is expert in HL2 engine.
His job would be :
- Modeling, but not so complexe since we have other modeler
- Porting and converting models into HL2. This would be his main job. Create phys_box, and take the textured models into the game.
- Explain and teach other modeler how to get their model in HL2. (Optionnal)
Basicly, we have a few modelers, using different software. But we don't have anybody knowing how work XSI Mod Tool or how to get the polys into the game. So, we need a modeler which in top of modeling, could do that porting job, so other modeler would keep modeling and would not have to spend weeks on try-error to get their model in game.
We also need a skinner. Someone that would apply texture on models. However, you don't need to know how to make UV map or have any modeler knowledge at all. Models are already done unwrapped.
We would like you to be able to :
- Texture the models
- Know HL2 shader language (Optionnal)
- Know how to make normal map (Optionnal)
- Understand the concept of diffuse, specular, reflection, selfillum and translucent map concept.
If you are interrested, mail me at [email protected]
Attach example of your work if you can.
Or contact me at :
ICQ : 92871460
MSN : [email protected]
AIM/iChat : ussspeed
We are launching this week our new website that will be at www.eliteforcetc.com For now, you can go at http://3.eliteforce.com (temporary website)
This mod is simple : Porting all what made EF1/2 such great game into the future of graphic and fun physic of HL2. Doing the Elite Force 3 Paramount and Activision won't do.
We are currently 8 ultra-active modder on it. But this is a large project divided into 3 different phase. So, we seek to extend our team to speed up the process.
We are searching a modeler would is expert in HL2 engine.
His job would be :
- Modeling, but not so complexe since we have other modeler
- Porting and converting models into HL2. This would be his main job. Create phys_box, and take the textured models into the game.
- Explain and teach other modeler how to get their model in HL2. (Optionnal)
Basicly, we have a few modelers, using different software. But we don't have anybody knowing how work XSI Mod Tool or how to get the polys into the game. So, we need a modeler which in top of modeling, could do that porting job, so other modeler would keep modeling and would not have to spend weeks on try-error to get their model in game.
We also need a skinner. Someone that would apply texture on models. However, you don't need to know how to make UV map or have any modeler knowledge at all. Models are already done unwrapped.
We would like you to be able to :
- Texture the models
- Know HL2 shader language (Optionnal)
- Know how to make normal map (Optionnal)
- Understand the concept of diffuse, specular, reflection, selfillum and translucent map concept.
If you are interrested, mail me at [email protected]
Attach example of your work if you can.
Or contact me at :
ICQ : 92871460
MSN : [email protected]
AIM/iChat : ussspeed