Elevator Problem

Jonny

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Aug 15, 2005
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Making an elevator for carpark, i finished all the entitys and tested it. It used a func_tracktrain, func_door_rotating and a path_track. The func_door_rotating's parent is the elevator (func_tracktrain) but when the game loads up all the parts of the elevator are flipped up with the door. Why is this?
 
The tracktrain must face east in the editor. It will be reoriented according to its and the path_tracks' properties to face its direction of motion, so its east side in the editor will point to its next stop target in-game. Try setting its No Pitch flag.
 
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