Empire Total War ?

Mutley

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For those who have it, how's the lasting appeal? Still worth buying?

And is (or when) will the multiplayer campaign be released?

Cheerios. :bounce:
 
I couldn't be arsed to play the campaign to be honest. The map is just too ff'ing big. Too daunting for me at least. It's probably great, but I just like my MTW2 better. I played a full Kingdoms campaign since I bought ETW.
 
Yes, definitely yes. I think the map is cool, though the money system is little arsed. it is little harder than MTW2, but the end result is more tastier!
 
Wait till it's been patched it has a lot of bugs.

Indeed. I wont be getting back into the campagin until the stability problems have been sorted out. Starts getting bad around 1725, is almost unplayable by 1750 due to the number of crashes.
 
Short answer, these guys are right. It's an amazing game... just wait a month or two.

Oh, and the multiplayer campaign. I wouldn't be surprised if it was a year coming, since they have so much fixing to do on the actual game.
 
Can somebody, SOMEBODY please ****ing explain to me how you're supposed to do god damn naval battles? I am seriously ****ing pissed.

I have reloaded the same ****ing naval battle 30 times and every single time, no matter what I do, I lose all four of my ships, and he loses none.

Four brigs against two brigs, my advantage. I'm always bombarding their ships more than they are bombarding mine, but my ships are always sinking shortly after entering battle, or just outright exploding. They're sinking before I have even taken any damage really.

And his ships NEVER sink. No matter how many times I reload, HIS SHIPS NEVER LOSE.

This is getting ****ing frustrating. I'm playing it exactly how people suggest... staying with the wind on my side, not exposing my stern or bow... and just laying into the enemy. No matter what I do though, I cannot win this battle.

And god ****ing damn is it ever ****ing annoying to command ships in this.
 
I was going to get it when it was on discount at the weekend but missed it :(
 
Are his units more experienced or something?
 
Are his units more experienced or something?

As far as I can tell, they are exactly as experienced. AKA completely unexperienced. Not seen a single battle the entire game.

Maybe he has better technology though?

It's seriously ****ing annoying that I've replayed this battle literally(no lie) 30 times, and every single time I lose all four ships before he loses one. And I outnumber him two to one, am pummeling him twice as much as he's pummeling me.

Every time I get into battle... in about 30 seconds after the first cannon rounds fire, my ships all sink. They sink before they have even sustained a sliver of hull damage.

I guess I'll just have to autoresolve naval battles if it's going to be this unfair to me. :( At least then, I win with only half my ships being sunk.
 
Cow's can't swim.

That is clearly your problem.
 
I can't even get the demo working properly.
It gets to the splash screen with the legal mumbo jumbo and then my screen starts flickering black and white but I can hear my mouse move over the buttons and I can hear the music, so what the ****. :frown:
 
Is the Multiplayer Campaign out yet? That's all I want. :(
 
Here is the fix list for the upcoming patch 1.3.
They should stop calling these 'patches' and start calling them 'expansions'.

General Fixes:

- Added multithreading support.
- Fixed sound loading to reduce choppiness.
- Fixed sound load times, increasing speed.
- Added 14 replacement units.
- Changes to store Rebel data in their regions as well as armies.
- Reduced prestige bonus for getting technology fist in culture.
- Refined mountain terrain.
- Fixed excessive invasion request loop.
- Fixed diplomatic analysis AI now stores honourable war information.
- Fixed how music cycles in battle, added tweaks to sound files.
- Fixed unit group speed matching changes.
- Fixed various UI bugs.
- Fixed intermittent audio crash.
- Fixed 'double sided' mountains and errors in some settlements.
- Removed duplicate script entries.
- Fixed a crash caused by having volumetric effects disabled.
- Fixed breaks in audio packs.
- Fixed bug for retreating AI army with artillery.
- Fixed spelling error on internal variable.
- Fixed reload animation to keep rod inside musket.
- Fixed multiplayer bug where language dependent files were improperly checked.
- Fixed particle effects shader using correct depth for scene.
- Fixed reinforcing armies 'empty cards' bug.
- Fixed captured admirals ships now have the same name after capture.
- Fixed Battle AI withdrawing immediately if it doesn't have artillery in a siege.
- Fixed campaign AI crash caused by military_force function.
- Fixed sound crash caused by environment variables.
- Fixed sound fades in unit group audio.
- Fixed campaign AI start position regeneration problem.
- Changed firing arc colours for portside firing.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies tactically retreating from ports getting stuck.
- Fixed inability to attack ports occasionally.
- Fixed camera lock not clearing occasionally.
- Fixed two rare pathfinding crash bugs.
- Exposed diplomatic dishonourable treaty breaking counter for AI.
- Fixed display of commodity volumes produced by buildings to include slot quality multiplier.
- Made emergent factions be at war with the faction they emerged against if that faction is human.
- Fixed error when trying to dissolve non-existant trade agreements on loss of regions.
- Fixed episodic campaign 'cannot advance' after battle.
- Fixed unit group position on halt.
- Fixed crash caused by 'empty strings' during memory allocation.
- Fixed selection audio only played when a unit is actually selected.
- Fixed bad deployment formations from AI.
- Fixed audio spamming and wrong sounds playing during melee.
- Changed Agent subterfuge chances of success.
- Updated Miles Audio from 7.2e 7.2g to fix low pass problems.
- Fixed crash caused by merging besieging army with another army nearby.
- Fixed 'opportunity to intercept' dismiss button disappearing.
- Fixed 'siege begun' message notification.
- Fixed particle shader now interact properly with animation.
- Fixed crash bug on campaign map.
- Fixed issue in unit selection after multi-promotion.
- Fixed senior character is leading a force after trait application.
- Fixed UI being notified of trait application for trait refresh.
- Fixed platform list crash.
- Fixed default use of hardware shadows as not all cards were supportive.
- Fixed audio no longer plays snow ambience when raining.
- Fixed forts on campaign map.
- Fixed crashes loading 1.2 save games and earlier under new optimised pathfinding code.
- Fixed various movement extent crashes.
- Fixed rare ship group crash.
- Fixed withdrawal direction changes.
- Fixed AI item selection at end of turn.
- Fixed audio bug on large sails unfurling.
- Fixed anchor sound playing when game is paused.
- Fixed wind gust sound not playing on ship sails.
- Fixed rare crash caused by having sound disabled.
- Changed bankruptcy notification.
- Fixed faction death on turn calling AI and causing crash.
- Fixed crash caused by transporting navy to wilderness region.
- Fixed campaign middle-mouse button scrolling stopping responding sometimes.
- Fixed background income for minor factions.
- Fixed (disabled) broadside firing when ship has been grappled.
- Fixed 'double hits' on buildings going through destruction animations.
- Added pathfinding optimisations.
- Fixed out-of-memory crash to do with movement extents.
- Fixed trade agreement diplomatic bonus being applied when trade agreements are not available due to lack of routes.
- Added after load characters now show multi-turn action arrows.
- Fixed tactical withdrawal will now always leave armies on the landmass containing the settlement of a region.
- Added assert in UI code if it tries to get spying information for a non-existant army.
- Fix for disembarking at region boundaries sometimes disembarking into the wrong region.
- Changed war score system to make the AI more likely to accept peace.
- Changed RTI - Episode 2 rebalanced.
- Fixed AI firing behaviour.
- Fixed deployment areas no longer block weather effects.
- Fixed conflict between terrain and sea underlay.
- Fixed crash when embarking / disembarking armies on ports.
- Fixed musicians not stopping with rest of unit.
- Fixed certain traded techs not being calculated.
- Fixed missing fort cannons.
- Fixed crash in pending battle stage.
- Fixed a problem with recently units required for unhapiness mitigation.
- Fixed taking units required for unhapiness when pulling forces away for invasions.
- Fixed crash when right clicking on fort upgrade after multiple construction message.
- Fixed armies attacking garrisons owned by own faction after battle.
- Fixed forts effect on prestige now counted.
- Fixed crash in campaign when messages aren't cleared in battle
- Fixed small bug with message icons overlapping the minimal hud in battle
- Fixed player agents not appearing in the spying tab on an enemy slot.
- Fixed stealing technology messages.
- Changed AI recruitment, defence and invasion calculations.
- Fixed commerce raiding display on trade screen.
- Fixed town wealth growth pips showing up in wrong tracks.
- Fixed multiplayer joining after incorrect password.
- Changed grass responds more to wind and less to snow.
- Fixed shader model 2 trees now render with fog.
- Fixed shader model 2 grass rendering with fog correctly.
- Changed AI to reduce propensity for reforming during formed attack movements.
- Fixed incorrect fire arcs for artillery during deployment.
- Fixed cross technology theft crash.
- Fixed Battle AI melee bug.
- Fixed Movement arrows now reflect the range of the selected units, not the whole army/navy.
- Fixed AI will no longer counter-offer and ask for more money than the player has available.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies getting stuck when forced to retreat from ports (tactial retreat).
- Fixed rare inability to attack certain ports.
- Fixed middle mouse button camera drag stopping working occasionally.
- Fixed various movement extent crashes.
- Changed background income for minor factions.
- Fixed government change diplomatic effect.
- Fixed faction specific text is now used in diplomacy.
 
Reminds me of CoH patches (except 'Changes' instead of 'Fixes').
 
Are these patches also included in the demo on Steam? I can't get it to work on my pc, on the first screen flickering lines start appearing, and the flickering gets faster and faster...(the game also hangs on that screen)
 
damn, i really wish i had picked this up this past weekend when it was 50% off on Steam....... :|
 
I feel $40 poorer. Yet to play the game. Waiting for net to reset =s
 
Having the sale shortly before a patch rather than right after it seems like an odd move to make.
 
damn, i really wish i had picked this up this past weekend when it was 50% off on Steam....... :|

Look, the game doesn't work. 50% from zero still leaves zero. In fact, you're 50% up on the deal by not buying it. Unless of course you mean you already bought it at full price... in which case, you're not alone in being suckered. At least you belong.
 
The game doesn't work?

It worked fine for me when I played it release week. Took over Europe with Prussia.

****ing Poles.
 
The game works just fine. And the performance improvement with the patch is phenomenal. My mind gets blown clear out of my face every time I see my newly minted Ultra graphics (turned up from a mix of medium and high before). If it seems impossible, it's not - it's just because they finally implemented multithreading. With all the other tweaks, dare I say it, Empire has arrived.

Btw, the demo doesn't include any of the patches. It's truly a piece of crap... all of the technical issues (ridiculous loading times, bad performance, lackluster sound) have been fixed since then.
 
so 1.3 fixes it huh? will download then, and finally get playing what I paid for months ago. There are still people getting the same crashes as before though, especially later in the game, so won't be expecting miracles.
 
Installed 1.3.
Sound and shadow bug fixed, and navy battles are a lot better (same old graphical glitches, though) but campaign map still painfully slow and twitchy, and AI moves take longer to process, up to a minute and a half now. No crashes yet but only played for a couple of hours.
 
What the hell, how big is this download?? left it downloading overnight and woke up at 5am by mistake so figured would check the progress (as you do) It was at 75% and had downloaded 21GB. I have a 25GB download quota and my net reset this night. So like almost an entire months download in 1 night... I should of watched it but my Bod I now have about 3GB to stretch me over an entire month. Fail..
 
IIRC it's only 18gb or so but maybe it's bigger?

Looks like it's time to revisit this game, I absolutely LOVE it but immediately post-release it was too buggy to play. PLEASE somebody tell me that they improved the hell out of the AI speed, I love the grand campaign but waiting for all ~30 other countries to do their shit between turns took about 5 minutes and drove me completely batshit insane.
 
AI turns take about a minute for me on a 2.53 ghz dual core.

By the way, one of the big fixes in the patch is a more efficient way to calculate where units can move. Pre-patch, clicking on some highly upgraded ships would actually crash the game from the sheer amount of moves available. Pretty shoddy programming. As you can imagine, fixing that also shortens turn times.

One final note: pick up the smoke and blood mod from twcenter.net. Cannon balls actually leave pillars of smoke in the ground!
 
PLEASE somebody tell me that they improved the hell out of the AI speed, I love the grand campaign but waiting for all ~30 other countries to do their shit between turns took about 5 minutes and drove me completely batshit insane.

Sorry, it's actually slower for me.

Played a bit more last night and I can't believe they still haven't fixed the unit positioning, right click / dragging to set a unit facing a direction on the battle map is still totally screwed - how the hell do people play this when they can't get the units to face the enemy??
 
The way my mouse is right now, it's annoying playing this game. I right click drag to put my units somewhere, and as I unclick my mouse it decides to go ahead and click once or 20 more times in rapid succession, so my units rarely get positioned where I want to. It usually takes about 5 tries for each unit placement.

****ing mouse.

I need a PS2 to USB thing for mice. I have USB to PS2 for mice, but noe PS2 to USB... and it sucks. Because I do have a mouse with no microswitch problems that is PS2... and my motherboard only has a PS2 for keyboard, not mouse. GRR.
 
Played a bit more last night and I can't believe they still haven't fixed the unit positioning, right click / dragging to set a unit facing a direction on the battle map is still totally screwed - how the hell do people play this when they can't get the units to face the enemy??
Weird, I've never had a problem with that... except on fort walls, where it truly is fubared. Assuming your units aren't touching enemy units when they rotate, they should just reform in the correct direction without much fuss.
 
The way my mouse is right now, it's annoying playing this game. I right click drag to put my units somewhere, and as I unclick my mouse it decides to go ahead and click once or 20 more times in rapid succession, so my units rarely get positioned where I want to. It usually takes about 5 tries for each unit placement.

THIS. This is what i'm talking about with placing units. My mouse is fine, but it clicks several times and dumps the units about 100 yards away. A lot of the time it dumps them in mid-drag too, as though I released the rmb. Don't see the green direction arrow on the ground when dragging either.

Imagine trying to place units on walls... except in a big open field, with no obstructions.

It aint a mousey problem.
 
Are you sure? I had that problem on Rome, and it turned out that my mouse was on the fritz. I can almost guarantee you that it's not the game, though it may be something else running on your computer that's making the mouse and game not like each other.
 
THIS. This is what i'm talking about with placing units. My mouse is fine, but it clicks several times and dumps the units about 100 yards away. A lot of the time it dumps them in mid-drag too, as though I released the rmb. Don't see the green direction arrow on the ground when dragging either.

Imagine trying to place units on walls... except in a big open field, with no obstructions.

It aint a mousey problem.

Well I don't know about your problem, but mine is caused by my mouse. It does it out of game as well. I can right click drag on my desktop for instance, and it'll pop up the context menu numerous times instantly, as if it's registering a bunch of clicks even though I haven't let go of the button yet.
 
Game has crashed twice now. First was just a crash to desktop with the application not responding. Second was bit more bizarre with the game totally freezing, music skipping and the graphics were all torn up and really it just looked like a huge mess on my monitor. Had to manually restart my computer. Anyone experienced anything like that while playing?

Aside from that, I truly do think this is a great game worth a look at. The detail and graphics are just amazing. Glad I picked it up on the STEAM weekend deal even if there are a few things that still need to be smoothed out.
 
No crashes here yet.

Tried another mouse and it's still doing it. Went to place a group of 3 units in line and they were spazzing out all over the place, just could not get them positioned. In the end I just clicked on the ground and let them face wherever they wanted.

Note on AI:

Last night I found out how dumb enemy units really are, or rather how they are immediately influenced by the options you click on. My usual positioning is a line of cannon facing the enemy, a line of gunners to the right of the cannon at 45 degrees, and cavalry on the left to cover flanks.

My settings are 'Fire at will' for all troops and cannon, with cannon set to 'standard shot'. The enemy walk relentlessly toward my cannon. Only what I've found is, as soon as you click on 'cannister shot', the enemy immediately all run away, whether they are in range of it or not. Click back to 'standard shot', and they stop, turn around, and walk toward the cannon again. By clicking 'cease fire', the enemy immediately head toward buildings. Click on 'Standard shot' again and they walk toward cannon. Click on 'cannister shot' and they all run away, anyway you get the drift. This is not AI, it's me directly controlling unemy units. Who the hell programmed this?

By using this 'ai', I leave the cannon on 'standard shot' and 'fire at will', and let the enemy walk within a few hundred yards of the cannon and then click 'cannister shot', they are cut down at point blank range before they can turn and run - an entire army wiped out or scared off in just one volley, without the need to attack with any other unit.

I am playing on Normal difficulty though which probably has an effect on the amount of corpses, but my mouse clicks controlling enemy units? ees stupido.

Try it.
 
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