swiss_cheese9797
Newbie
- Joined
- Feb 21, 2005
- Messages
- 304
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Hi, thank you all for helping me solve my global entity name problem, but as soon as I try to test it out I find a new problem; I cant find a way to enable a trigger_once brush entity that I have set to start disabled. I dont want it able to be triggered untill a specific event happens in my map, so I have it set disabled, and allow another entity to enable it later.
Even the simplest of solutions dont work, like just setting a button to enable it as well as creating a button set to trigger a logic_relay to enable it. sometimes it lets me set the proper keys to do it and it looks like it'll work but I check the map for problems with alt+p and it says its a bad I/O connection. I tried it ingame anyway and of course it didn't work.
So my question is, how do I enable a brush trigger entity that I set to start disabled with another entity after a specific event has occured (like a button being pressed)? Thanks
Even the simplest of solutions dont work, like just setting a button to enable it as well as creating a button set to trigger a logic_relay to enable it. sometimes it lets me set the proper keys to do it and it looks like it'll work but I check the map for problems with alt+p and it says its a bad I/O connection. I tried it ingame anyway and of course it didn't work.
So my question is, how do I enable a brush trigger entity that I set to start disabled with another entity after a specific event has occured (like a button being pressed)? Thanks