Enabling trigger_once

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Hi, thank you all for helping me solve my global entity name problem, but as soon as I try to test it out I find a new problem; I cant find a way to enable a trigger_once brush entity that I have set to start disabled. I dont want it able to be triggered untill a specific event happens in my map, so I have it set disabled, and allow another entity to enable it later.

Even the simplest of solutions dont work, like just setting a button to enable it as well as creating a button set to trigger a logic_relay to enable it. sometimes it lets me set the proper keys to do it and it looks like it'll work but I check the map for problems with alt+p and it says its a bad I/O connection. I tried it ingame anyway and of course it didn't work.

So my question is, how do I enable a brush trigger entity that I set to start disabled with another entity after a specific event has occured (like a button being pressed)? Thanks
 
... You want to enable a trigger once? As in a brush-trigger that activate something, but only after a button's been pressed?

Hmm...
 
hmm, im going to try this out in hammer real quick
 
Yea that was easy, what I did was created a trigger_once on a elivated brush which triggered an explotion (The trigger_once was disabled). I had a button in the map that triggered the trigger_once to turn on when it was pressed. Started the map up and everything worked fine. Want me to upload the vmf :p
 
Ok, I figured it out. WHat happened was I used hammer's default name of "Change1" for the trigger entity's name instead of declaring my own name for it. i gave it the name of Trigger1 and it worked. Thank you Skidz and Dead-Inside :)
 
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