Error 21

B

BIOoO

Guest
Hello ^^

I have a big problem with hammer !
-->When i whant to compil map say an error (error 21)


In the compil process window say
"

** Executing...
** Command: "d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\The last land" "D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\SourceMods\The last land\materials
Loading D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (216.00 -16.00 10.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4417 bytes)
Error! prop_static using model "models/props_c17/furnituretable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable002a.mdl"!
Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a_chunk02a.mdl"!
Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_coffeemug001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 27 texinfos to 14
Reduced 7 texdatas to 7 (145 bytes to 145)
Writing D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y.bsp
0 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\The last land" "D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\y.bsp
reading d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\y.prt
LoadPortals: couldn't read d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\y.prt


** Executing...
** Command: "d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\The last land" "D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\y.bsp
No vis information, direct lighting only.
76 faces
39732 square feet [5721459.00 square inches]
6 displacements
12684 square feet [1826512.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 69/65536 552/524288 ( 0.1%)
planes 76/65536 1520/1310720 ( 0.1%)
vertexes 122/65536 1464/786432 ( 0.2%)
nodes 88/65536 2816/2097152 ( 0.1%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 8756/0 8756/0 ( 0.0%)
faces 76/65536 4256/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 47/65536 2632/3670016 ( 0.1%)
leaves 90/65536 2880/2097152 ( 0.1%)
leaffaces 87/65536 174/131072 ( 0.1%)
leafbrushes 21/65536 42/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 519/512000 2076/2048000 ( 0.1%)
edges 309/256000 1236/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21/65536 42/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 18988/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 444/393216 ( 0.1%)
LDR leaf ambient 90/65536 2160/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9996/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 4417/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 78555 bytes ====

Total triangle count: 178
Writing d:\steam\steamapps\pierrot669\sourcesdk\bin\ep1\bin\y.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\pierrot669\sourcesdk\bin\ep1\bin\y.bsp" "d:\steam\steamapps\SourceMods\The last land\maps\y.bsp"


** Executing...
** Command: "d:\steam\steamapps\pierrot669\half-life 2\hl2.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\The last land" +map "y"
"

I see this page but it's doesn't work : http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues

If somebody can help me i was very happy happy!!!!
(sorry if have error but i'm not english ^^)
 
yea it f*cks up some of the places where the leak is :p
sometimes it will make some things wont work or instead it wont compile it

^^ avoid the leaks and make sure when your making the outside walls that there is no leak.
 
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