ERROR: Im completely stumped

silentbob

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I have no idea but recently i haven't been able to compile any working version of this map. I click the compile button and everything is fine and dandy until i try to run teh map in CSS. i go to console and type "map ____" it prints the map name and freezes or crashes and just dies...

I have tested doing the same process on otehr custom maps, they all work fine. CSS seems to not be the problem. So i looked into my map. What in the world would cause this... i deleted everything i could think of that i had chenged since this started happening. Nothing. So now i tried to just complile a portion of the map. One portion works another doesn't... so i guess its something in there. I deleted more things, just cant figure it out. heres the log for the piece of the map that still doesn't work...

** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 388 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (789796 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1482314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
14 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6

** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
reading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.prt
1057 portalclusters
2558 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (124)
Optimized: 1128 visible clusters (0.00%)
Total clusters visible: 186943
Average clusters visible: 176
Building PAS...
Average clusters audible: 722
visdatasize:209935 compressed from 287504
writing c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
2 minutes, 7 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
3909 faces
275392 square feet [39656584.00 square inches]
30 displacements
34906 square feet [5026558.50 square inches]
3909 patches before subdivision
26796 patches after subdivision
199 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (99)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
transfers 688928, max 200
transfer lists: 5.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(189334, 179186, 150129)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(71787, 68194, 53894)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(28412, 26841, 20276)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(11530, 10931, 7846)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(4781, 4546, 3117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2012, 1926, 1258)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(859, 828, 516)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(370, 360, 214)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(161, 159, 90)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(71, 70, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(31, 32, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(14, 14, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(6, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0417 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 1417/8192 17004/98304 (17.3%)
brushsides 9111/65536 72888/524288 (13.9%)
planes 3284/65536 65680/1310720 ( 5.0%)
vertexes 9484/65536 113808/786432 (14.5%)
nodes 2217/65536 70944/2097152 ( 3.4%)
texinfos 894/12288 64368/884736 ( 7.3%)
texdata 174/2048 5568/65536 ( 8.5%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2790/0 55800/0 ( 0.0%)
disp_tris 4512/0 9024/0 ( 0.0%)
disp_lmsamples 86477/0 86477/0 ( 0.0%)
faces 3909/65536 218904/3670016 ( 6.0%)
origfaces 2698/65536 151088/3670016 ( 4.1%)
leaves 2244/65536 125664/3670016 ( 3.4%)
leaffaces 4894/65536 9788/131072 ( 7.5%)
leafbrushes 2597/65536 5194/131072 ( 4.0%)
surfedges 30959/512000 123836/2048000 ( 6.0%)
edges 20303/256000 81212/1024000 ( 7.9%)
worldlights 199/8192 17512/720896 ( 2.4%)
waterstrips 733/32768 7330/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13749/65536 27498/131072 (21.0%)
cubemapsamples 45/1024 720/16384 ( 4.4%)
overlays 16/512 5632/180224 ( 3.1%)
lightdata [variable] 961636/0 ( 0.0%)
visdata [variable] 209935/16777216 ( 1.3%)
entdata [variable] 172076/393216 (43.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20844 ( 0.0%)
pakfile [variable] 381381/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 789796/4194304 (18.8%)
==== Total Win32 BSP file data space used: 3857293 bytes ====

Linux Specific Data:
physicssurface [variable] 1482314/6291456 (23.6%)
==== Total Linux BSP file data space used: 4549811 bytes ====

Total triangle count: 12371
Writing c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
2 minutes, 28 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp" "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike\maps\cs_highschool27.bsp"

Ive been messing around with the problem for a month now. Darn thing just hates me... Pls help thanks!!
 
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

If you have used that texture in the map, replace it with its 070a counterpart. If that doesn't work or does not apply, take the portion that does not work and cut it in half again, compiling either half--and so on.
 
yeah ill try doing that. I used to have like 8 of those window errors and started deleting windows still i could find them anymore...

Well time to start the binary search ;)
 
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