silentbob
Newbie
- Joined
- Nov 7, 2004
- Messages
- 118
- Reaction score
- 0
I have no idea but recently i haven't been able to compile any working version of this map. I click the compile button and everything is fine and dandy until i try to run teh map in CSS. i go to console and type "map ____" it prints the map name and freezes or crashes and just dies...
I have tested doing the same process on otehr custom maps, they all work fine. CSS seems to not be the problem. So i looked into my map. What in the world would cause this... i deleted everything i could think of that i had chenged since this started happening. Nothing. So now i tried to just complile a portion of the map. One portion works another doesn't... so i guess its something in there. I deleted more things, just cant figure it out. heres the log for the piece of the map that still doesn't work...
Ive been messing around with the problem for a month now. Darn thing just hates me... Pls help thanks!!
I have tested doing the same process on otehr custom maps, they all work fine. CSS seems to not be the problem. So i looked into my map. What in the world would cause this... i deleted everything i could think of that i had chenged since this started happening. Nothing. So now i tried to just complile a portion of the map. One portion works another doesn't... so i guess its something in there. I deleted more things, just cant figure it out. heres the log for the piece of the map that still doesn't work...
** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 388 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (789796 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1482314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
14 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
reading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.prt
1057 portalclusters
2558 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (124)
Optimized: 1128 visible clusters (0.00%)
Total clusters visible: 186943
Average clusters visible: 176
Building PAS...
Average clusters audible: 722
visdatasize:209935 compressed from 287504
writing c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
2 minutes, 7 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\******\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
3909 faces
275392 square feet [39656584.00 square inches]
30 displacements
34906 square feet [5026558.50 square inches]
3909 patches before subdivision
26796 patches after subdivision
199 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (99)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
transfers 688928, max 200
transfer lists: 5.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(189334, 179186, 150129)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(71787, 68194, 53894)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(28412, 26841, 20276)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(11530, 10931, 7846)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(4781, 4546, 3117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2012, 1926, 1258)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(859, 828, 516)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(370, 360, 214)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(161, 159, 90)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(71, 70, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(31, 32, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(14, 14, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(6, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0417 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 1417/8192 17004/98304 (17.3%)
brushsides 9111/65536 72888/524288 (13.9%)
planes 3284/65536 65680/1310720 ( 5.0%)
vertexes 9484/65536 113808/786432 (14.5%)
nodes 2217/65536 70944/2097152 ( 3.4%)
texinfos 894/12288 64368/884736 ( 7.3%)
texdata 174/2048 5568/65536 ( 8.5%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2790/0 55800/0 ( 0.0%)
disp_tris 4512/0 9024/0 ( 0.0%)
disp_lmsamples 86477/0 86477/0 ( 0.0%)
faces 3909/65536 218904/3670016 ( 6.0%)
origfaces 2698/65536 151088/3670016 ( 4.1%)
leaves 2244/65536 125664/3670016 ( 3.4%)
leaffaces 4894/65536 9788/131072 ( 7.5%)
leafbrushes 2597/65536 5194/131072 ( 4.0%)
surfedges 30959/512000 123836/2048000 ( 6.0%)
edges 20303/256000 81212/1024000 ( 7.9%)
worldlights 199/8192 17512/720896 ( 2.4%)
waterstrips 733/32768 7330/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13749/65536 27498/131072 (21.0%)
cubemapsamples 45/1024 720/16384 ( 4.4%)
overlays 16/512 5632/180224 ( 3.1%)
lightdata [variable] 961636/0 ( 0.0%)
visdata [variable] 209935/16777216 ( 1.3%)
entdata [variable] 172076/393216 (43.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20844 ( 0.0%)
pakfile [variable] 381381/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 789796/4194304 (18.8%)
==== Total Win32 BSP file data space used: 3857293 bytes ====
Linux Specific Data:
physicssurface [variable] 1482314/6291456 (23.6%)
==== Total Linux BSP file data space used: 4549811 bytes ====
Total triangle count: 12371
Writing c:\program files\valve\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp
2 minutes, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\cs_highschool27.bsp" "c:\program files\valve\steam\steamapps\******\counter-strike source\cstrike\maps\cs_highschool27.bsp"
Ive been messing around with the problem for a month now. Darn thing just hates me... Pls help thanks!!