-Psy-
Walking round in women's underwear
- Joined
- Mar 9, 2005
- Messages
- 4,805
- Reaction score
- 0
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy"
Valve Software - vbsp.exe (Nov 17 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\psychofreak001\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (260814 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (687918 bytes)
Error! To use model "models/props_wasteland/wood_fence01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_wasteland/wood_fence01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 368 texinfos to 249
Reduced 39 texdatas to 34 (1378 bytes to 1055)
Writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\half-life 2\hl2" -fast "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy"
Valve Software - vvis.exe (Sep 7 2005)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.prt
386 portalclusters
1378 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 8828 visible clusters (0.00%)
Total clusters visible: 113117
Average clusters visible: 293
Building PAS...
Average clusters audible: 386
visdatasize:40462 compressed from 43232
writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy"
Valve Software - vrad.exe SSE (Nov 9 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp
1177 faces
3 degenerate faces
252535 square feet [36365152.00 square inches]
13 displacements
25907 square feet [3730705.50 square inches]
1174 patches before subdivision
9598 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 772051, max 468
transfer lists: 5.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(10647, 3797, 1642)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1363, 492, 198)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(225, 89, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(47, 22, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(12, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 213/8192 2556/98304 ( 2.6%)
brushsides 1708/65536 13664/524288 ( 2.6%)
planes 1352/65536 27040/1310720 ( 2.1%)
vertexes 2484/65536 29808/786432 ( 3.8%)
nodes 904/65536 28928/2097152 ( 1.4%)
texinfos 249/12288 17928/884736 ( 2.0%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 1677/0 33540/0 ( 0.0%)
disp_tris 2816/0 5632/0 ( 0.0%)
disp_lmsamples 58212/0 58212/0 ( 0.0%)
faces 1177/65536 65912/3670016 ( 1.8%)
origfaces 719/65536 40264/3670016 ( 1.1%)
leaves 910/65536 29120/2097152 ( 1.4%)
leaffaces 1281/65536 2562/131072 ( 2.0%)
leafbrushes 736/65536 1472/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8413/512000 33652/2048000 ( 1.6%)
edges 4732/256000 18928/1024000 ( 1.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 87/32768 870/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1230/65536 2460/131072 ( 1.9%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 308012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40462/16777216 ( 0.2%)
entdata [variable] 1785/393216 ( 0.5%)
LDR leaf ambient 910/65536 21840/1572864 ( 1.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/74804 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1070 ( 0.1%)
pakfile [variable] 54903/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 260814/4194304 ( 6.2%)
==== Total Win32 BSP file data space used: 1104272 bytes ====
Linux Specific Data:
physicssurface [variable] 687918/6291456 (10.9%)
==== Total Linux BSP file data space used: 1531376 bytes ====
XBox Specific Data:
lightmap pages [variable] 0/0 ( 0.0%)
lightmap infos [variable] 0/0 ( 0.0%)
==== Total XBox BSP file data space used: 843458 bytes ====
Total triangle count: 3157
Writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp
38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\hl2\mapsrc\hh_holy.bsp" "c:\program files\valve\steam\steamapps\psychofreak001\half-life 2\hl2\maps\hh_holy.bsp"
Why won't it compile the damn model?